You mean like this? Yes your way works as well..
Resurrection P1
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set ReviveLOC = (Center of Revive <gen>)
Hero - Instantly revive (Triggering unit) at...
This works:
Resurrection P1
Events
Unit - A unit owned by Player 1 (Red) Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set ReviveLOC = (Center of Revive <gen>)
Hero - Instantly revive (Dying unit) at ReviveLOC, Show revival...
Dirt
Events
Player - Player 1 (Red) types a chat message containing dirt as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of (Playable map area)) to Lordaeron Summer - Rough Dirt using variation -1 in an area of size 1 and shape...
I got no solution to your problem but..
Neutral Hostile heroes is always "zeroed" when repspawned in this way, all skills, items and so on is put back to default.
I've noticed myself that GUI-creep-respawn triggers overwrite themselves, and less and less creeps is spawned if you are using...
A simple trigger that hides all units within a region, and after a set amount of time the units should appear again (unhide), but they don't appear. The Conditions should be: All three Demon Gates is dead.
Why doesn't it work? What have I done wrong? :confused:
I will of course +rep the...
I dint realize you needed WEU to do this... :o
Attack Undead Level 1a
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of...