slayer
New Member
- Reaction score
- 2
A simple trigger that hides all units within a region, and after a set amount of time the units should appear again (unhide), but they don't appear. The Conditions should be: All three Demon Gates is dead.
Why doesn't it work? What have I done wrong?
I will of course +rep the one coming up with a solution to this problem
Why doesn't it work? What have I done wrong?
HideUnits
Events
Conditions
And - All (Conditions) are true
Conditions
(Demon Gate 0117 <gen> is alive) Equal to False
(Demon Gate 0116 <gen> is alive) Equal to False
(Demon Gate 0121 <gen> is alive) Equal to False
Actions
Unit Group - Pick every unit in (Units in hideall <gen>) and do (Unit Group - Add (Picked unit) to Hidden)
Set Hidden = (Last created unit group)
Unit Group - Pick every unit in (Units in hideall <gen>) and do (Unit - Hide (Picked unit))
Game - Display to (All players) the text: HELLO
Wait 10.00 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Unit - Unhide (Picked unit))
Events
Conditions
And - All (Conditions) are true
Conditions
(Demon Gate 0117 <gen> is alive) Equal to False
(Demon Gate 0116 <gen> is alive) Equal to False
(Demon Gate 0121 <gen> is alive) Equal to False
Actions
Unit Group - Pick every unit in (Units in hideall <gen>) and do (Unit Group - Add (Picked unit) to Hidden)
Set Hidden = (Last created unit group)
Unit Group - Pick every unit in (Units in hideall <gen>) and do (Unit - Hide (Picked unit))
Game - Display to (All players) the text: HELLO
Wait 10.00 seconds
Unit Group - Pick every unit in (Last created unit group) and do (Unit - Unhide (Picked unit))
I will of course +rep the one coming up with a solution to this problem