this is one model: http://www.hiveworkshop.com/forums/models-530/castlewall-49880/?prev=search%3Dwall%26d%3Dicon%26r%3D200
another: http://www.hiveworkshop.com/forums/models-530/gondorian-wall-146047/?prev=search%3Dwall%26d%3Dicon%26r%3D200...
I have already imported over 100 custom models into my map about a month ago and now when i try to import a couple models i get the same problems..
I imported the models perfectly, with the right paths and all but still i get the messeage, Cannot load file: ....?
WTF is going on??
I have layed out most of the terrain, i just have to enhance. Which wont take to long..
For the DL the file is too large to post since i have custom models/items etc so if you are interested please give me ur email and ill send you a copy!
thanks for feedback
A new ORPG based on realism and teamwork. It is in its Beta stages but still needs lots of fine-tuning and improvements. I have put a lot of effort into this map over the last while and i want people to enjoy it. My main goal is to make the map simple to use/understand - no advanced...
hey thanks for the help joccaren, i think ill use this trigger though. seems to work fine for what i want.
Drop Item Setup
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop -...
Hey thanks for the help. I think doing the option where i make items undroppable then only drop by commands would be easier.. i have seen this done in an rpg before. Is it hard to implement? I can think of one way to do this but it would involve alot of triggers.. anyone else know a useful...
I need a trigger/system that disallows Players to move items around in their inventory. I think i have seen this before in a game but i have no idea how to make it:banghead:. Even if the trigger makes the hero drop the item the player is trying to move that is better then nothing.. Thanks for...
Im trying to create a triggered spell that when a unit cast bloodlust on itself, i want a dummy unit to cast curse on that unit. The triggered curse fails miserably though.. please help
Hey guys, i have this item-loot system that is supposed to drop an item from a creep depending on its level but it seems to be malfunctioning. help me find the error! +rep to whoever solves this
InitializeItemBountySystem
Events
Map initialization
Conditions
Actions...