so i have a trigger to make units respawn by a certain player in their original spot but wud u or anyone else happen to know a trigger to not reset the heros level and make him drop the item?
Can anyone help me make a trigger that will cause a hero i have successfully made respawn, stop respawning as lvl 1 (he is originally 50) and without the item he originally had?
Ok so i just used this trigger
For position
Unit Group - Pick every unit in (Units owned by Player 9 (Gray)) and do (Actions)
Loop - Actions
Set TempInteger = (TempInteger + 1)
Unit - Set the custom value of (Picked unit) to TempInteger
Set TempPoint[(Custom...
he said i needed a custom value of my creeps as well as a point variable with array and an integer variable, which i'm not quite 100% sure how to do so i didn't give it a shot =/ care to help? like i said in an earlier post im quite new to this =/
ok ok ok....hold up this is perfect lol...can u get me the exact triggers id need to do this? its rlly simple and exactly what i want O.O i would REALLY appreciate it
well i only pasted wut i thought needed correcting in the statement in the trigger this is what i have in the respawn trigger im praying will work by the end of today...
function Trig_Revive_Creeps_Actions takes nothing returns nothing
local integer CUSTOM
set CUSTOM =...
ehm =/ i figured it out..but now this trigger from ryokos map isnt working for me =/ i used the exact same trigger for location and respawn =// all i changed was 60 seconds to 15 and neutral aggressive to Player (9)
So i just used this but im having trouble with the custom text..I am not allowed to enable the trigger because im not putting in the proper name for "player 9 grey" does anyone kno what the text is supposed to be for
call TriggerRegisterPlayerUnitEventSimple( gg_trg_Revive_Creeps...
well...the trigger works but my problem is still that i cant figure out how to make a unit owned by player 9 gray respawn in multiple locations...without the creeps overflowing =/