Recent content by Sungazer

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    AI Unit won't attack after using Wind Walk

    *bump* No one else care to take a crack at this?
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    AI Unit won't attack after using Wind Walk

    This seems to be exactly what's going on, as Meld/Invisibility/Wind Walk probably use the same hard-coded process. As far as your suggestion, I did stick the unit in a variable. In fact... Learn WW Events Player - Player 1 (Red) types a chat message containing -ww as An exact...
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    AI Unit won't attack after using Wind Walk

    I guess I didn't make myself 100% clear. My triggers were just an optional sort of test. Try this: 1) Make one of the players a "Computer" and put it on the same Force as a User player, and make sure they are allies 2) Create a Blademaster for the Allied Computer player and teach it...
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    AI Unit won't attack after using Wind Walk

    I'm working on a map where a player has a computer-controlled ally who gains control of their units during combat (think Legion TD.) One of these units has Wind Walk, which it will cast, but then it completely stops attacking and refuses to attack at this point. I even made two triggers...
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    Array of Unit Arrays?

    I've started playing with hashtables and have found that they're perfect for what I'm trying to do, especially since the 'x' of 'y' values can be integers. It's like having an eazy-moad built-in 2d-array :P
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    Array of Unit Arrays?

    JNGP? o.O Huh?
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    Array of Unit Arrays?

    I had considered what you're suggesting, saw792, but not with a formula like that for a dynamic index. I might just try that, thanks a lot!
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    Array of Unit Arrays?

    hrm, that link won't work for me, but I'll try searching for it Thanks, Shura
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    Array of Unit Arrays?

    Hm, I don't know much about hash tables, but I'll start playing with and doing searches on them. Have a link or quick introductory explanation? I remember hashing from my early programming years, but in regards to creating keys using hashing algorithms. Is it like a 2-dimensional array...
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    Array of Unit Arrays?

    Disclaimer: I'm reading through pages of threads for the search query "unit array" as you read this trying to find an answer to this, so yes I know how to use search. On to my question: * In my map, two players face off across a tactical map with squads led by leaders (think SNES OgreBattle if...
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    Spell Diablo II Charge

    library TimerUtils initializer init //********************************************************************* //* TimerUtils (red+blue+orange flavors for 1.24b+) //* ---------- //* //* To implement it , create a custom text trigger called TimerUtils //* and paste the contents of this script...
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    Spell Diablo II Charge

    Some vJass questions I haven't tested your spell yet, so have no critique to offer, rather I have some questions I was hoping you wouldn't mind answering to educate a fellow editor :P I've done a few spells in JASS, but haven't touched vJass, so looking over your code was a bit confusing for...
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    stacking buffs

    This thread has good discussion about your first question: http://www.thehelper.net/forums/showthread.php?t=142070 Basically, castable spells cannot stack, but auras can. Auras work great if it is supposed to be an always-on, permanent buff. If it is meant to be castable, with a duration...
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    To other icon artists, your advanced tips?

    bump, anyone else? +Rep, Tru, glad I'm not the only one who does it, and I try to find something that fits the "wc3 style", so I know what you mean.
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    To other icon artists, your advanced tips?

    This is about the art aspect of icon-making, NOT the technical stuff. I had no problems figuring out how to use BTN, DISBTN, etc. My icons work in-game just fine! :D I recently dove into making icons and I'm getting a bit addicted to it, but I've got some general questions I was hoping more...
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