It worked thanks, but i cant make it now as the Burrowed spider model.
- When i move, it comes up at the ground, moves, and goes back under the ground, is there anyway to make it staying under the ground, without making a it with triggers?
Every 0.10 sec place Burrowed spider at +20 ... bla bla bla
Giving it chaos, makes the unit transform at the start of the map. And adding an other transform to the new unit, makes the unit swap arround the 2 units all the time.
I need a unit (Spider) who can burrow. While its burrowed, it needs to get a magic, where it can move under the ground.
- I've experienced that i cant add any magic to a burrowed spider (unburrow ofc) so i've now tried to use a "replace" command instead, which doesnt work as i want.
Hey guys.
I'm making a spell which should add a buff to the enemy target unit, while the casting unit is casting. (Cast time 3 sec.)
- And remove the buff if the unit stops.
(Similar to the hero "Sniper" in DotA)
Problems:
If i cast, and stop the spell instant, the buff wont get off...
Hey guys.
Is it possible to make "Meld" as a passive spell.
I need the unit to become invisible (fading) after 3 sec.
- If it doesnt move.
My problem is right now that i still can press at the spell (use it).
- It should only be a passive.
Chris
Hey guys.
I would love to hear a way to kill locust units.
My problem is:
When i use a spell, about 72 locus units should be killed, in a kinda big aoe.
(The spell creates a MYDummy unit in region "Map Right" or "Map Left")
Ive tried with:
Car Crash 2
Events
Unit...
Right click at the "Trigger name"
and "copy as text".
Paste inhere with ["/wc3] without the "
example
[wc3]
Trigger
["/wc3]
(again without the ")
[wc3]
Untitled Trigger 001
Events
Map initialization
Conditions
((Triggering unit) is A structure) Equal...