Recent content by TestSubject0

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    Changeing the Mini Map

    heh i have had that question too, i don't think you can. i have a campaign but it doesn't even show up online.
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    AI Ignoring attack move commands?

    okay, i have this trigger: Move Zerg Events Unit - A unit enters Command Reigon <gen> Conditions (Owner of (Entering unit)) Equal to Player 5 (Yellow) Actions Game - Display to (All players) the text: tick Set Point = (Center of King Zone...
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    Adding 10g per Building1 each 30 secound.

    Counting every building on each tick is a waste of computer resources(IMO) i would just use a variable to hold how much each player gets, or even an array so you have only 1 variable for all players.
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    Adding 10g per Building1 each 30 secound.

    umm try something like when construction is completed on building1 add +1 to a variable named Income, then whatever you have as your income trigger, just make it add <Income> gold to player <whatever>
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    Problem whit an "easy" skill

    Adding life to a unit cannot increase the max life on a unit im pretty sure i read that somewhere here earlier today, you mey need to have it cast an effect or ability on you, like avatar(Avatar also leaves room for other effects), but permanent and no art.
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    This "Kill Unit in Region" doesent work.

    What im saying is you have a condition where both have to be true to move on, and then in the conditions you have two things that can never both be true. for example, if there is a pig then it cannot be a sheep therefore it returns (True/False) and makes the whole condition False because BOTH...
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    This "Kill Unit in Region" doesent work.

    if all conditions are true, meaning if its a pig and a sheep kill it, try using an or, or use 2 different if's
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    Zergling Brain fry?

    K even though i found out that my error is hard coded in :( im going to try to rep+ you anyway for helping me (i dont think i can though)
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    Zergling Brain fry?

    nah i think ill just have a collision of like 5, spawn 3 per zone per 3 seconds, have 3 zones, and call it a day lol(i put 45 spawn per 3 seconds with no collision and it still happened)
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    Zergling Brain fry?

    well at collision size zero they dont dummy anymore, but it makes it super freaking unfair since u can have about 80 lings hitting you at once, and they move in a perfect single file linefrom their spawn to the end. so to fix this and restore some collision size i may add different spawns, 2...
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    Zergling Brain fry?

    yeah i had done a test with the spawnrate at .5 seconds spawning 2 units, and the effect actually happened faster. it has something to do with the ammount of enemies in the map im assuming pathing related, im going to set their colision to zero so they pass through eachother and see what that does.
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    Zergling Brain fry?

    could it be possible that im giving too many attack commands at once? what if i tell each zergling only once to attack.. wait no that didnt work because they started off with only one attack call each... crap *sigh* i dont think that i can do this, if i cant get this solved soon im going to...
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    Zergling Brain fry?

    k will do
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    Zergling Brain fry?

    okay i came up with this New Move Zerg Copy Events Time - Every 0.50 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units in Zergling Bash <gen> owned by Player 5 (Yellow)) and do (Actions) Loop - Actions If (All...
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    Zergling Brain fry?

    any idea why they would ever be getting a stop order? i may be asking a bit much here but can you post a pseudo trigger, i have no idea how to pick units in a group.. :( this is my first warcraft 3 map
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