TestSubject0
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okay, i have this trigger:
and in the Test Map it works perfectly, however when i try this map online with my friend it does not work.
i wanted to see if it was the trigger not firing, or if it was the AI ignoring my command so i put the tick message in there and it shows up fine, but the units do nothing but sit still and lag the game eventually(not leaks just too many of them and all their models merge and create a blob<--- really cool looking but probably bad)
so i am wondering, what can i do to make this trigger work online?
Alrighty, im going to bed - tomorrow ill try setting up a unit group per spawn wave and ordering it, but tonight im beat, if anyone has any suggestions post 'em, ill check this thread in the morning
Trigger:
- Move Zerg
- Events
- Unit - A unit enters Command Reigon <gen>
- Conditions
- (Owner of (Entering unit)) Equal to Player 5 (Yellow)
- Actions
- Game - Display to (All players) the text: tick
- Set Point = (Center of King Zone <gen>)
- Unit - Order (Entering unit) to Attack-Move To Point
- AI - Ignore (Entering unit)'s guard position
- Custom script: call RemoveLocation(udg_Point)
- Events
and in the Test Map it works perfectly, however when i try this map online with my friend it does not work.
i wanted to see if it was the trigger not firing, or if it was the AI ignoring my command so i put the tick message in there and it shows up fine, but the units do nothing but sit still and lag the game eventually(not leaks just too many of them and all their models merge and create a blob<--- really cool looking but probably bad)
so i am wondering, what can i do to make this trigger work online?
Alrighty, im going to bed - tomorrow ill try setting up a unit group per spawn wave and ordering it, but tonight im beat, if anyone has any suggestions post 'em, ill check this thread in the morning