Okay, so the basic idea of my trigger is to create 2 units when the spell is cast. The limit of the number of units is summoned is 3 per type. The units being created are Skeletal Warrior and Skeletal Archer. If there are 3 of one type up, the first summoned are removed from the game.
My...
Okay, so what i'm trying to do is create an ultimate ability that gives you 50/75/100 damage once you've leveled it and when you attack, it decreases in intervals of 10/15/20. Once your hero stops attacking for 5 seconds, he regains all of his damage. I'm using the GDD damage detection system...
Thanks for the advice guys. I've managed to fix it. Went with two triggers. I'll post em here, you guys might have some ways of increasing reliability of it. :3
Nerubian Plague Cast
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to...
Okay. so i'm creating a spell that deals damage every second for 3 seconds, in an AoE, and heals the hero for 5% of all damage dealt. I have the triggers set up and everything, but for some reason. When I first use the spell it only hits and heals twice and the second time I cast it, it only...
Here's a simple way for item stacking, doesn't work for full inventory I don't think. Haven't tried it for that yet. Fully GUI
Item Stacking
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-class of (Sold Item)) Equal to Purchasable
Actions...
Okay. so i've tried to create a trigger that stacks items of the same type in the same slot.. But for some reason it doesn't seem to work :/ Here's the trigger at the moment.
Potion Stacking
Events
Unit - A unit Sells an item (from shop)
Conditions
Or - Any...
This is what I changed the trigger to. But it still doesn't work. I even added a debugging line to see if it actually ran thr trigger. The trigger is run and the text appears but nothing else happens.. :/
Fire Wave
Fire Wave
Events
Conditions
Actions
Set Target =...
Last error, hopefully, but for some reason one of my old spells has just completely stopped working. I've rewrote it like 5 times now but nothing is happening. :/ getting quite annoying now. Here's the triggers.
Run Fire Wave
Run Fire Wave
Events
Time - Every (Random real...
Okay, having trouble with 2 more triggers :/ It crashes whenever they run. I can't seem to work out why either :S
Run Destruction
Run Destruction
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions)...