Thank you guys. I know how to make the Actions (% per lvl and another things), my problem was only the condition, and winch standard skill to use.
So thank you all.
Im using AOE damage.
In my map I want to use just 1 hero for every player, and can't repeat heroes for other players, its like DotA picks. I just dont know another condition to use.
The mana recovery does not work with a skill that has damage with trigger. I did and it worked with normal skills. When the damage of the skill is given by a trigger is as if the death of the unit were not accounted for my hero.
well, i got it.
but i have a problem...
I make 2 triggers:
________________________________________________________
Trigger 1 - [x] Initially on :
- Events:
Unit - A Unit Learns a skill
- Conditions:
(Learned Hero Skill) Equal to "Mana Skill Name"
- Actions:
Trigger - Turn on "Trigger 2"...
hi guys, i need some help right here...
I want to make a passive ability that gives a certain amount of MANA by enemy killed...
I have no idea what Standard Ability to use, and i need the triggers.
(Maybe this is a bad english, cuz english isnt my main language, so thanks.)
It did not work. :banghead:
The dummy's not moving :nuts:
See how I did:
This trigger is the same as Plasma Move
Around the pink square is what I think is wrong.:thdown:
He wanted to know how to build this skill. :banghead:
How to make a special move, coming and going. :confused:
How do I follow the damage effect :confused:
If someone can help me.
Thanks.
I guess I'm asking for more. but if you can will help me a lot.
There is the possibility of redoing the trigger again, but explain every action and event, please. thanks.