I generally look at what sort of variables are being used and then rename them to match my map's variables then go through each spell and organise variables that match up to the same names as the main map and it generally works out quite well and it uses far less variables than if i were to...
These triggers are for 'fishing'. The unit casts the ability, gets paused and a unit is created in the water. A timer (timer[1]) then starts with a random time. when timer1 expires a special effect is created on the unit and a second timer (timer[2]) then starts with 4 seconds. if the unit is...
I haven't done anything with the world editor for years and decided to mess around with it again. I remember there used to be a tool so you could add whatever tiles you wanted? is there anything like this still?
I am trying to give an item (a spear) the ability to be able to click on it and then target somewhere, and it uses a variant of carrion swarm with a spear missile art, however i can't seem to make the item active so that i can click it? i've tried giving it a charge and changing the ability to...
The map is set in the jungle/wilderness so only basic items would be available, so far i have things like sticks/logs, stones, vines. What are some items like that, that could be found in this setting? Also, what are some ideas for things that could be created by combining these together? E.G...
I have a trigger for reloading, however at the moment it is dependant on the wait ability, what is a way i can use this trigger, but make it MUI?
Reloading
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Reload
Actions...
I'm trying to create an ability that is activated, but doesn't create an effect. The closest i've come is berserk, however it still creates a buff even when i remove all of the data. Any suggestions?
Ok, I tried that, and it looked as if it was working, but as soon as it gets to 5, it stops spawning, even if i remove all of them, and then place another.
Growing 1
Events
Conditions
Actions
Set tempInteger = 0
Item - Pick every item in Farm1 <gen> and do...