Recent content by Tichondrius

  1. Tichondrius

    Gaias Retaliation ORPG Alpha Release

    I'll probably be giving this a try. I can already spot several grammar and syntax mistakes. If I do get around to playing this I will be sure to point out any mistakes I find. Looks fun enough from what I can see.
  2. Tichondrius

    Changing model size of attachment?

    The answer is no. Importing a custom model would be required.
  3. Tichondrius

    Sheep Tag Cash Farm

    Well I learned something today. Even if it's something I never had the need to learn about. I guess either one is fine then. +rep
  4. Tichondrius

    Sheep Tag Cash Farm

    Use this one, it's leak free. :thup:
  5. Tichondrius

    Sheep Tag Cash Farm

    Aren't you leaking player groups with this "fix"?
  6. Tichondrius

    Click A Unit

    I would suggest you use another method to make your hero shoot other units. Perhaps make it when your hero is ordered to "smart" an enemy unit (right clicked). That way you still have the same clicking gameplay but your hero is never deselected. Note that you might have to order your hero to...
  7. Tichondrius

    Units don't get properly stunned by the dummy

    I'm sorry, I just realised I was offering bad advice. (Talking about the For Loop bit, totally meant Pick Every Unit). Anyway here's what the working version would look like: (you were close) Flurry Events Unit - A unit Starts the effect of an ability Conditions...
  8. Tichondrius

    Units don't get properly stunned by the dummy

    Well it shouldn't be that hard to modify your trigger to work as intended. Just add on a For each Integer A from 1 to number of units in FlurriedGroup then move the dummy creation part into that loop and you're done. You already did the "hard" part. EDIT in response to your edit: Same...
  9. Tichondrius

    Units don't get properly stunned by the dummy

    Storm Bolt has a hardcoded casting time that's not instantaneous. Basicly the dummy can't be casting its ability more then once per a certain duration. If you want to use Storm Bolt over Warstomp you will need to create a dummy unit for each unit you want to stun. EDIT: Looking over your...
  10. Tichondrius

    How Force Unit Patrol from A to B point?

    The trigger you suggested creates a memory leak. That's the problem. If you don't know what a memory leak is check this out.
  11. Tichondrius

    Has an open-team AoS map ever been created?

    They are, but that was modified through a trigger. It was converted to use neutrals to allow 2 observers for tournament monitoring. The 6v6 map you see popping up is just a modiffied version where the 2 free player slots are added on. I assume those players are the real red and green...
  12. Tichondrius

    Has an open-team AoS map ever been created?

    Actually both versions of DotA use neutral creeps for the bases. That's why they don't show up in the game lobby. Neutral units have weird issues and tend to ignore buildings.
  13. Tichondrius

    AOE single target heal

    A point. HealGroup will be a Unit Group.
  14. Tichondrius

    random

    I assume you're using a fixed random seed. If you try testing your map without executing it from world editor does it still always move to the same position? Edit: so close...
  15. Tichondrius

    Function working kind of slow, is it leaking?

    I'm fairly certain there's a follow through time hard coded into Storm Bolt that would account for the delay. If you want it to cast seemlessly you will need to create a dummy unit every interval and order them to cast individually.
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