I made a cash farm in my sheep tag that you obtain gold per second for how many of these farms you have. The Trigger I am using is:
This trigger works perfectly, except for the fact that when the farm is destroyed, the gold income is still continued. I am looking for a trigger that will cancel the income on the 1 farm that is destroyed.
Trigger:
- Events
- Time - Every 1.00 seconds of game time
- Conditions
- Actions
- Player Group - Pick every player in (All players) and do (Player - Add (Number of units in (Units of type Cash Farm)) to (Picked player) Current gold)
This trigger works perfectly, except for the fact that when the farm is destroyed, the gold income is still continued. I am looking for a trigger that will cancel the income on the 1 farm that is destroyed.