Instead of the loop, it would be more efficient to use the "leaves range of.." function. It's the same GUI option as "enters range of..", just a different selection. And you don't need to use units/doodads - there's a function for points, and a very easy point placer.
Frozenwind - Nah, not so...
Unit Palette, Neutral Melee Destructibles, lots of gates to choose from. You have to add the other dependencies, though. I'm not sure which one they're under... I just added all of them and now have lots of gates.
Only possible in WCIII through JASS. Dunno if it can be done without regions. The new DOTA has an ability which detects if the unit is in/near water, but I'm pretty sure they used either "distance from point" and placed points along the center of the river, or regions.
I'm not sure I understand the "dependencies" at all... What are they used for? What does it even refer to? All I know is if I have it on a certain dependency, certain units can/cannot be used..?
Cover any water with regions.. Name them all Water 1-xx for easy reference. Then, when you're trying to check if a unit's in water, just check if it's in any of those regions.
I don't know... I took to it instantly. Everything makes a lot more sense than it did with the WC3 World Editor (and I spent a LOT of time with that one). Everything's a lot more intuitive for me, and you don't have to learn a silly, single-use programming language in order to perform advanced...
So.. Not entirely sure what they did with custom games in SC2. Whenever I open up the Custom Game List, there's the same selection of games every time. How is this different from the WC3 custom games listing? Rather, how exactly does it work? I'm kind-of confused.
Hi. Are there heroes in the same general setup as there were in WC3? I'm interested in creating a Hero Wars, and don't want to get myself excited unless it's actually plausible. I have a lot of dinking around to do in the editor to get to the point of actually creating, but didn't want to go too...