i am not sure how to fix it, but i would like to point out that the dying unit has to be an ally of player 1 (red). if you were testing it with a different aliance then it would not work. Check that out. Gl
A few Map Details
This map is a hero wars that i made adding a few twists. First i added the option of buying a defense. it is more expensive then troops, but is worth it in the long run. Then i thought about how Hero Line Wars is fun as well, and inserted a little minni-game using wood as...
Apparently you didn't look at my map at all. I could use any picture for my map preview, but once you ACTUALLY open the map you would see it is nowhere near the same...
I'd also like to thank everyone viewing and polling on this thread. THANK YOU!
ok i worked forever to make this system work. :) so pls give me credit. go to my post here. the problem i had was my system had when ... = and it needed when ... is = or less than. just change that and it works. pls give me credit in your map...
i would like you to go into object editor and look at all the values of your dude. On combat you might have combat- attacks enabled to none. if so change it. their are many variables to go through. look at them. other whys maybe you could give me a copy of your map to look at?
ok x-maul. i am not going to tell you how :P but i will direct you to a site with a tutorial on multishot. http://world-editor-tutorials.thehelper.net/mshot.php browse other spots in the site too. it helped me alot.
nice to see you figured it out without useing our triggers :)
i am not 100% sure on an answer for your other questions so i hope somone else can help you. other whys i can take a shot at it anouther day.
i am guessing it is a spell you want. if so i think this might work:
Untitled Trigger 001
Events
Conditions
Actions
Set PlayerGroupNotRed = (All players matching ((Matching player) Not equal to Player 1 (Red)))
If (All Conditions are True) then do (Then...
their is a spell book tutorial on this site. http://world-editor-tutorials.thehelper.net/ that will help for starters. other whys maybey somone else has what you need. Good Luck
If the creeps keep returing to the same place you could do a periodic event. sorta like
Untitled Trigger 001
Events
Unit - A unit enters Region 000 <gen>
Time - Every 2.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark...
i figured it out. i feel so stupid lol. For the 22 of you who read it and had no clue what to do here is what i did. i added an interger array to stand for the row of the players. it went like this:
Multiboard
Events
Map initialization
Conditions
Actions...
um.. ok. Blooman that one has what you need but if you start the game w/out the building built it will still summon. if you want this to activate once the building is built you can do an if/else/then trigger like this. You also need to make the point variable TempPoint.
LOL
Events...