I Remember when i last worked in World Editor, that a damage system was mentioned in this forum.
When doing a damage trigger (A unit is attacked) The actual trigger activates before the unit has taken the damage, i found several bugs in my map with these kind of things.
Is there such a system...
Hey guys.
I have been working on a single-target spell witch is supposed to do around double damage from the Heroes basic damage + stats ofcause. I dont want to use spells as Stormbolt as the spell, but want's to use channel this time, i have just never fingured out how that spell worked...
Currently i'm looking for a partner/s.
I'm looking for co-operating people, who can come with a great idea, or a hundred.
My project, is build up on the idea of Players(6) Vs. Computer, and hopefully it is finished within the next harf year. Working with triggers Creating ability's, Heroes...
Well, like an instant use, when you press the hotkey [W] - the spell will trigger instantly. Instead of choosing a target location, the cleave ability, will damage, all the units the [CleaveCaster] is facing.
10 level ability; 20+(35 x level of ability) caos damage
It would be cool if it worked like a using spell, without clicking a location to fire it of.
You use it, and you hit the targets in front of you, istead of clicking the location. IF you know what i'm talking about! ;-)
And if its posible...
Sure, do you want a demo?
else
a unit is attack
Unit type of attacking unit equal to [Your Attacking Unit]
Set attackedUnitPosstion = Position of attacked unit.
Unit - Create 5 [SpawningUnit] for [Attacking Unit] at Postion of [attackedUnitPosstion] facing Attaked Unit.
Unit Order -...
Well the problem is that i use a refresh trigger, everytime a team fails killing the 'slime Eggs'(Destrictible) they will refresh (Rebuild themself). So it will always be new Eggs, so i cant pick them manually.