Recent content by Ulla_t

  1. Ulla_t

    Damage System [Question]

    I Remember when i last worked in World Editor, that a damage system was mentioned in this forum. When doing a damage trigger (A unit is attacked) The actual trigger activates before the unit has taken the damage, i found several bugs in my map with these kind of things. Is there such a system...
  2. Ulla_t

    Channel [Spell]

    Hey guys. I have been working on a single-target spell witch is supposed to do around double damage from the Heroes basic damage + stats ofcause. I dont want to use spells as Stormbolt as the spell, but want's to use channel this time, i have just never fingured out how that spell worked...
  3. Ulla_t

    Increase Movementspeed and attackspeed in Water

    How do i make a unit have increased attackspeed and movementspeed when they are in water?
  4. Ulla_t

    [Project] -Looking for a partner.

    Currently i'm looking for a partner/s. I'm looking for co-operating people, who can come with a great idea, or a hundred. My project, is build up on the idea of Players(6) Vs. Computer, and hopefully it is finished within the next harf year. Working with triggers Creating ability's, Heroes...
  5. Ulla_t

    Mr_Bean's Spell Workshop

    Well, like an instant use, when you press the hotkey [W] - the spell will trigger instantly. Instead of choosing a target location, the cleave ability, will damage, all the units the [CleaveCaster] is facing.
  6. Ulla_t

    Mr_Bean's Spell Workshop

    10 level ability; 20+(35 x level of ability) caos damage It would be cool if it worked like a using spell, without clicking a location to fire it of. You use it, and you hit the targets in front of you, istead of clicking the location. IF you know what i'm talking about! ;-) And if its posible...
  7. Ulla_t

    Buff Stacking.

    Ahh cool man thanks! Didnt know that :-)
  8. Ulla_t

    Buff Stacking.

    Why does buffs, not stack with eachother, if they are based on the same ability?
  9. Ulla_t

    If you fail at a boss [Every Hero in Region is gone] Then Reset.

    Thanks man, i'm gonna try this out :-)
  10. Ulla_t

    Trigger Help!

    Sure, do you want a demo? else a unit is attack Unit type of attacking unit equal to [Your Attacking Unit] Set attackedUnitPosstion = Position of attacked unit. Unit - Create 5 [SpawningUnit] for [Attacking Unit] at Postion of [attackedUnitPosstion] facing Attaked Unit. Unit Order -...
  11. Ulla_t

    If you fail at a boss [Every Hero in Region is gone] Then Reset.

    I have the whole reset trigger set up, but, how do i create a reseting effect; [When every Hero in region is gone/Dead] - DO THIS. Thanks!
  12. Ulla_t

    Help

    I'm really sorry, but i fixed it yesterday, by making the 'Eggs' Into units instead, thanks for the great replies anyway! :-)
  13. Ulla_t

    Help

    I cant use a 'Destructeble variable' for (Destructeble Dies)
  14. Ulla_t

    Help

    Well the problem is that i use a refresh trigger, everytime a team fails killing the 'slime Eggs'(Destrictible) they will refresh (Rebuild themself). So it will always be new Eggs, so i cant pick them manually.
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