Uhm... Didn't catch it there =P
Anyhow, I remade the kill variables a bit, to see if I could put some variables into the multiboard, but no..
The kill counting now is like this:
KillCount
Events
Unit - A Unit Dies
Conditions
((Triggering unit) is a structure) equal to false
Actions...
Hi there, been a couple of years since I made a map, and now I'm into it again.
Trying to do a multiboard to a TD, but I'm stuck. What do I do now?
Not posting all of it, seems unnecessary :P
Multiboard - Create a multiboard with 3 columns and 8 rows, titled blablah:
[some display...
Hi there, I need some help with a TD. This time its a different problem than my usual :P
Well, ill upload a image and explain from it.
1 = Walkable
2 = Nonwalkable... But it should be.
Anyone can tell me how to fix so that creeps can walk in small areas like at spot 2 ? I have set the...
Hmm... Okay, so is there anyone that has the solution to following problem:
The creeps in the waves attacks the towers but there IS a way through. I have set the collision size on the creeps to 0 but they attack anyhow. :banghead:
I really need to fix this problem... Anyone ?
Well, wouldnt that include ALL towers and limit the towers to 9 for the player ?
What I mean is that I want a trigger that counts the towers in a wide line and if it reaches 9 it destroys the last constructed building.
Hi there, I am working on a TD and need to do a trigger that is something like...
a trigger that checks if there are more than x tower in the wideness and then it will autodestoy the last created unit.
Someone that knows anytihing of it ?¨
All towers is based on the "arrow tower" and have...
Either I am very stupid and dont get everything right or I just do something wrong all the time :banghead:
Heres the code to Magnus Söderman Explode:
Unit enters Next Wave
Boolean[1] Equal to false
Unittype of entering unit equals to Magnus
Wait 0.5 seconds
Explode Triggering Unit...
Hmm... Okay, I tried some different stuff but it all ended up in no wave at all :P
Magnus Söderman Explode
Event - Unit enters Next Wave
Condition - Boolean[1] Equal to false
Entering unit equal to Magnus Söderman
Actions - Wait 0.5 seconds
Unit - Explode Triggering unit
Player - Add 1...
Hmm... Well, its me and a friend of mine that is working on this map so we looked at in over LAN - and the creep player recives only 1 g... But I´ll look into it.
*Post at the same time*
@ DsD)Core(
What do you mean with WaveDelay (boolean) Equal to False?
Btw, I am very (very !) bad at using variables and such things... Does such things mean much in a TD ?
I am working on a TD, a bit ordinary one.
The triggers just ignore what I do... Can someone look at this and tell me what is wrong? The second and third wave comes 10 seconds after the first - thats really wrong.
The basic idéa is as following:
When the unit "Magnus Söderman" enters...