Not quite, for "normal text" he means auto-timed / explicitly timed text.
try:
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
Text Knight
Events
Unit - Knight Selection 0010 <gen> Is selected
Conditions
I'm not entirely sure about this, kozz only works with units placed on the map. The only way i know to do what u want is with a periodic trigger, checking the selection of the player and showing...
Conditions
((Playable map area) contains (Target point of issued order)) Equal to True
Actions
Set Target_Position = (Target point of issued order)
trying to make the variable solution i found "region contains point" (boolean comparasion), like jackall said in the first...
I don't want disappoint you, but Moridin's said the best option u have, i think.
If u go for the arrow keys (o esc, making it worse) u have to disable the camara moveing commands and get yourself into a place you dont want to be.
(think as a player. I use the arrows a lot for camara moveing for...
Conditions
((Playable map area) contains (Target unit of issued order)) Equal to True
maybe i missing something, but the only event response i found similar to that is for objects. I'm trying to catch when the order come with a "point target" (like if the order is move -and the point...
Hi again! I'm getting addicted to this forum :shades:,
This time i'm needing help for a way to detect if a point is in in a region or out if it.
Something like "Region_X contains (point of (issued order))".
Someone knows any way to do this?
And I still need help with my other trouble...
Seems to me that ur problem is for useing "for" actions ("skip the remaining actions") with "group" actions ("Pick every player...").
Don't test it, but in ur place i would go for make "if after if" checking conditionals, as tedious as it may seem. :thup:
A 0.5 sec periodic trigger with a message telling you cant move groups of units :P.
If i put it in any of the previous, the message appears one time per unit (i was trying to prevent this and show only one warning).
Cmon guys, any ideas with the "stop-group movement" issue?