I completely reinstalled my drivers and my games now work. I suppose the problem lied in not uninstalling my drivers everytime I changed them, and then them not working properly afterwards.
Thanks to everyone who tried to help anyway. +rep
Yes, I suspected this too, because it happens across a range of games.
I've got the latest drivers (169.2 i think) but I suspect theres a conflict somewhere with the installation.
So I'll completely uninstall the drivers, then reinstall. Also, is it possible to uninstall DX9? I might try...
All my games aren't working properly and I've tried everything I know to try and fix it.
Crysis, one of the few that does work, doesn't work well. Heres a screenie:
As you can see there are textures stuck to the screen, in this case part of a road, but it changes as I play, sometimes...
THis should be in the members projects section.
Questions genre: World Editor
Question: Max Map Size
Answer:
Difficulty: Hard
The name you want the credits to go to: VulcanSurge
Questions genre: Races
Question: Name of the panda-humanoid race in WC3
Answer: Pandaren
Difficulty: Med
The name...
Pickstix...
You have submitted 5 ideas for new maps in the last two days, two of them are clones of each other. Im going to submit a message to a Moderator and get them to have a talk with you about this.
Have a look at MaD Balls Arena, for ideas on how to make realistic ball bouncing movements. I think the engine behind that motion is submitted somewhere at www.thehiveworkshop.com
Good luck, and PM me when you have a version that I can play.
Where did you set the variable cyclone2? Remember you shouldn't set it as the default value in the variable editor because its likely not to work.
Shouldnt you set it every 0.02 seconds in the knockback trigger?
Oh yes. I agree with you. Although, you could use "unit begins casting a spell" (at the very instant the spell is cast) and then add "wait x seconds" to time it to be the right time, and it would be able to be adjusted exactly.
EDIT:
Good luck with the spell :D
Just remember my code probably...
I've heard that WEU can allow certain variables like the speed of units to increase above their normal limits.
Also, I've never tried it myself, but I you have JASS newgen editor, you can enable an "unlimited mode", by going to Grimiore > Enable unlimited mode. Try that.
Ghan_04 has 6,666 posts!!
EDIT:
Events:
(CASTER) begins the effects of a spell
Conditions:
(Triggering Unit) equal to (CASTER)
Spell being cast equal to (SPELL)
Actions:
For each blah blah blah... Loop 3 times.
Create 1 (DUMMY) for Triggering Player at Position of (Target Unit of Spell)
Set (DUMMY[X]) = Last...
This is what just first popped into my head. Im not going to put up any triggers for it just yet.
What about when the hero hits the unit (targeted unit is affect by spell maybe?), create X dummy units and make them cast the spell yet again onto three random units in range...
Can be done in...