Recent content by Vulcansurge

  1. Vulcansurge

    Games not working

    I completely reinstalled my drivers and my games now work. I suppose the problem lied in not uninstalling my drivers everytime I changed them, and then them not working properly afterwards. Thanks to everyone who tried to help anyway. +rep
  2. Vulcansurge

    Games not working

    Yes, I suspected this too, because it happens across a range of games. I've got the latest drivers (169.2 i think) but I suspect theres a conflict somewhere with the installation. So I'll completely uninstall the drivers, then reinstall. Also, is it possible to uninstall DX9? I might try...
  3. Vulcansurge

    Games not working

    Oh, and heres a list of things I've tried: - Reinstall drivers - Reinstall dx9 - Many, Many reboots - Resolution changes
  4. Vulcansurge

    Games not working

    All my games aren't working properly and I've tried everything I know to try and fix it. Crysis, one of the few that does work, doesn't work well. Heres a screenie: As you can see there are textures stuck to the screen, in this case part of a road, but it changes as I play, sometimes...
  5. Vulcansurge

    Need questions for the map: Wc3 School

    THis should be in the members projects section. Questions genre: World Editor Question: Max Map Size Answer: Difficulty: Hard The name you want the credits to go to: VulcanSurge Questions genre: Races Question: Name of the panda-humanoid race in WC3 Answer: Pandaren Difficulty: Med The name...
  6. Vulcansurge

    World Monkeys kill Delhi deputy mayor

    Imagine the funeral. "So, did they find out how he died?" "Yea.... Monkeys" "o.O"
  7. Vulcansurge

    Ancient Siege

    Pickstix... You have submitted 5 ideas for new maps in the last two days, two of them are clones of each other. Im going to submit a message to a Moderator and get them to have a talk with you about this.
  8. Vulcansurge

    Warcraft Tennis

    Have a look at MaD Balls Arena, for ideas on how to make realistic ball bouncing movements. I think the engine behind that motion is submitted somewhere at www.thehiveworkshop.com Good luck, and PM me when you have a version that I can play.
  9. Vulcansurge

    Need Spell Help

    Don't mean to be demanding but no-one else is when it comes to getting +rep. :D
  10. Vulcansurge

    Hero Spell Help!

    Where did you set the variable cyclone2? Remember you shouldn't set it as the default value in the variable editor because its likely not to work. Shouldnt you set it every 0.02 seconds in the knockback trigger?
  11. Vulcansurge

    Setting move speed past 522

    I once spent a whole 50 seconds trying to get it to go past 522, but knowing world editor I just gave up as soon as it didnt work the first time... :/
  12. Vulcansurge

    Need Spell Help

    Oh yes. I agree with you. Although, you could use "unit begins casting a spell" (at the very instant the spell is cast) and then add "wait x seconds" to time it to be the right time, and it would be able to be adjusted exactly. EDIT: Good luck with the spell :D Just remember my code probably...
  13. Vulcansurge

    Setting move speed past 522

    I've heard that WEU can allow certain variables like the speed of units to increase above their normal limits. Also, I've never tried it myself, but I you have JASS newgen editor, you can enable an "unlimited mode", by going to Grimiore > Enable unlimited mode. Try that. Ghan_04 has 6,666 posts!!
  14. Vulcansurge

    Need Spell Help

    EDIT: Events: (CASTER) begins the effects of a spell Conditions: (Triggering Unit) equal to (CASTER) Spell being cast equal to (SPELL) Actions: For each blah blah blah... Loop 3 times. Create 1 (DUMMY) for Triggering Player at Position of (Target Unit of Spell) Set (DUMMY[X]) = Last...
  15. Vulcansurge

    Need Spell Help

    This is what just first popped into my head. Im not going to put up any triggers for it just yet. What about when the hero hits the unit (targeted unit is affect by spell maybe?), create X dummy units and make them cast the spell yet again onto three random units in range... Can be done in...
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