I have an HP 2133, running Windows XP. I recently installed avast! antivirus, and used it to run a pre-boot scan (is that what it's called?) to get rid of some viruses that wouldn't go away. This wound up making my computer not start up, at least in regular mode. So I started it up in safe mode...
Here's some ideas:
1) A "Burrow" ability like that of the Crypt Fiend.
2) An "Infestation" ability like the Naga Siren's "Parasite" or the Pit Lord's "Doom" (depending on how powerful you want it to be). Personally, I would suggest something that spawns a number of weak units, rather than one...
I'm building a map with a wall of Line of Sight Blockers (Large) down the middle, which unfortunately flying units seem to be able to see through without a problem, although ground units can't. The line of sight blockers are placed on top of a cliff wall, in case that's relevant. Three...
There is a modeling program I use called Carrara (version six, in case it makes any difference), which I personally find a lot more convenient than GMax. Unfortunately I am unable to find a way to convert models from "*.car" (which is what this program saves as) to "*.mdx" so I can use them in...
Hey all,
I'm trying to make a trigger to disable / enable (that is, turn on and off) an aura-type ability that is always (even when active) hidden inside a disabled spellbook. How do I do this?
Using a dummy unit has occurred to me, but I want to make this aura not affect the unit that has...
I tried getting the ID of water (turned out 1281651316) and then using this Id in the function SetTerrainTypeBJ. But nothing happened!
Here is the trigger I used:
function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
call SetTerrainTypeBJ(...
I'm a pretty noobish mapmaker and i'm away from home a lot, but I would like to beta test.
And in general i agree that more info is probably a good idea.
I really like it, and I'm interested in helping any way i can, despite being pretty noobish and away from home a lot :(.
One question, though: How much work have you done on the storyline/storylines? In my (admittedly limited) experience, a decent storyline can make the difference between an...
The Hero opens a portal, and progressively more powerful things start coming through.
So after 5 seconds, a little wood-fairy things pops out. ten seconds later, you get a treant. 15 seconds after that, a unicorn comes. etc. etc.
The Hero has to keep channeling to keep the portal open, and...
Very nice tut. I've read a few but they all manage to make even the most basic things look really scary. This however was really comprehensive and made it perfectly clear to me just how simple JASS actually is to learn.
O and by the way I disagree with all the people who say this is too long...