Roku
New Member
- Reaction score
- 3
So basically i have a unit (let's call him 'Boss') controlled by the computer casting Stampede via triggers. All works fine. The thing is this unit of mine (Boss) has its size adjusted in the object editor to a scaling value of 2. And the problem with this is when he casts Stampede, then the kodos incoming are HUGE. I mean 2-3x bigger than a normal hero, and this is what i want to fix, i want them to be as in the unedited warcraft maps. It would be important to me that Boss would be channeling, as if he is casting them for 10 seconds, and that's why i am not using a dummy. All help appreciated, +reputation awarded