HI!
As the yiyle says, I want to make a trigger where the event is: A unit begins constructing a structure, and the condicion would be: Unit type of Constructing Unit (the unit who began the construction) equal to xyz...
I couldn't find the Constructing Unit event response.... is it possible...
Hi!
With some triggers, I made a Stone mine that works like this: If a unit enters, an item called Stone appears in the inventory of the mine. I gave the The load, unload, cargo hold and inventory ability to the mine, so the units can "enter" to it.
I used 3 triggers, here they are...
yes I wanted to make separate fences, but I can't.... because when u want to use the Fence model there is only one, the horizontal one... the vertical is the same, but rotated with 90 grades... but you can0t select the rotatedmodel :/
Hi! I want to make a fence to my map, it seems easy, but I can only make the horizontal one, the vertical no... I think it's impossible to rotate units like destructibles in the object editor, so I made this trigger to do it:
Perpendicular Fence
Events
Unit - A unit Finishes...
Hi!
I'd like to do the following: If a building has X item (I added the inventory ability to the building, so it can have items) than train Y unit...
I wanted to do it like this:
pig make Red
Events
Unit - A unit Begins training a unit
Conditions
(Unit-type of (Trained...
Hi! I'm new with the world editor and I need some help...
How can I stop a unit's training with a trigger?
I mean if a condition is true, than stop training the unit...
I tried Order (triggering unit) to stop, but it didn't work
thx
Hi!
I'd like to do something like this with if/than/else: If variable has a value, than do nothing, else set variable xy....
is it possible to do this?
thx
NeuroToxin... I tried what you said, it doesn´t work for me... I'm sure I put the custom scripts at a wrong line.... could you please correct it to me? I send the map with this post...
thx
I don´t know... I thought about that too, but if I make a set variable trigger for the item, it will be overwrited as well, as last created item... or if not I don´t know how shpuld I do it... could you expalin it to me better? :/
Hi! I have the following trigger to plant, and to grow wheat, and it works very well, if I plant only I... The point is that I´d like to plant more than one, but with this trigger, it´s not possible :
plant grain
Events
Unit - A unit Starts the effect of an ability...
Thanks draist, it works well :) an other thing I´d like to do, is make a custom error message, so if I want the use the ability, but I don´t have that item, I´d like to make appear an error message, (like if you want to build a building, but you doesn't have enough gold) which says: you don´t...