HI!
As the yiyle says, I want to make a trigger where the event is: A unit begins constructing a structure, and the condicion would be: Unit type of Constructing Unit (the unit who began the construction) equal to xyz...
I couldn't find the Constructing Unit event response.... is it possible...
Hi!
With some triggers, I made a Stone mine that works like this: If a unit enters, an item called Stone appears in the inventory of the mine. I gave the The load, unload, cargo hold and inventory ability to the mine, so the units can "enter" to it.
I used 3 triggers, here they are...
yes I wanted to make separate fences, but I can't.... because when u want to use the Fence model there is only one, the horizontal one... the vertical is the same, but rotated with 90 grades... but you can0t select the rotatedmodel :/
Hi! I want to make a fence to my map, it seems easy, but I can only make the horizontal one, the vertical no... I think it's impossible to rotate units like destructibles in the object editor, so I made this trigger to do it:
Perpendicular Fence
Events
Unit - A unit Finishes...
Hi!
I'd like to do the following: If a building has X item (I added the inventory ability to the building, so it can have items) than train Y unit...
I wanted to do it like this:
pig make Red
Events
Unit - A unit Begins training a unit
Conditions
(Unit-type of (Trained...
Hi! I'm new with the world editor and I need some help...
How can I stop a unit's training with a trigger?
I mean if a condition is true, than stop training the unit...
I tried Order (triggering unit) to stop, but it didn't work
thx
Hi!
I'd like to do something like this with if/than/else: If variable has a value, than do nothing, else set variable xy....
is it possible to do this?
thx
NeuroToxin... I tried what you said, it doesn´t work for me... I'm sure I put the custom scripts at a wrong line.... could you please correct it to me? I send the map with this post...
thx
I don´t know... I thought about that too, but if I make a set variable trigger for the item, it will be overwrited as well, as last created item... or if not I don´t know how shpuld I do it... could you expalin it to me better? :/
Hi! I have the following trigger to plant, and to grow wheat, and it works very well, if I plant only I... The point is that I´d like to plant more than one, but with this trigger, it´s not possible :
plant grain
Events
Unit - A unit Starts the effect of an ability...
Thanks draist, it works well :) an other thing I´d like to do, is make a custom error message, so if I want the use the ability, but I don´t have that item, I´d like to make appear an error message, (like if you want to build a building, but you doesn't have enough gold) which says: you don´t...
Hi! I´m new here... I´d like to do a thing, but I don´t know how should I do it: A unit should cast a spell only, if it has an item, htan the Item should disappear...
Please help me if u can :)
it doesn't work...
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision and full shared units...
Hi everybody!
I don't know how to use Jass.... but I've found a map, wich contains an element what I need in my RPG map.... it's a kind of raid interface, it shows the friendly heroes as well, as the your own heroes on the left part of the monitor... it's really good but.... it works only as it...