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  1. W

    Refering to the Constructing Unit

    HI! As the yiyle says, I want to make a trigger where the event is: A unit begins constructing a structure, and the condicion would be: Unit type of Constructing Unit (the unit who began the construction) equal to xyz... I couldn't find the Constructing Unit event response.... is it possible...
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    Mining Stone

    Hi! With some triggers, I made a Stone mine that works like this: If a unit enters, an item called Stone appears in the inventory of the mine. I gave the The load, unload, cargo hold and inventory ability to the mine, so the units can "enter" to it. I used 3 triggers, here they are...
  3. W

    building fences

    yes I wanted to make separate fences, but I can't.... because when u want to use the Fence model there is only one, the horizontal one... the vertical is the same, but rotated with 90 grades... but you can0t select the rotatedmodel :/
  4. W

    building fences

    Hi! I want to make a fence to my map, it seems easy, but I can only make the horizontal one, the vertical no... I think it's impossible to rotate units like destructibles in the object editor, so I made this trigger to do it: Perpendicular Fence Events Unit - A unit Finishes...
  5. W

    training a unit with condition

    thank u very much, you helped me a lot!
  6. W

    training a unit with condition

    Hi! I'd like to do the following: If a building has X item (I added the inventory ability to the building, so it can have items) than train Y unit... I wanted to do it like this: pig make Red Events Unit - A unit Begins training a unit Conditions (Unit-type of (Trained...
  7. W

    interrupt training...

    Hi! I'm new with the world editor and I need some help... How can I stop a unit's training with a trigger? I mean if a condition is true, than stop training the unit... I tried Order (triggering unit) to stop, but it didn't work thx
  8. W

    variable question...

    sorry I wrote it wrong... I mean, if the variable has been set to an item, than do nothing, else set variable to the last created item
  9. W

    variable question...

    Hi! I'd like to do something like this with if/than/else: If variable has a value, than do nothing, else set variable xy.... is it possible to do this? thx
  10. W

    growing a plant....

    NeuroToxin... I tried what you said, it doesn´t work for me... I'm sure I put the custom scripts at a wrong line.... could you please correct it to me? I send the map with this post... thx
  11. W

    growing a plant....

    ok thx, I used the neutral passive unit thing and it works :)
  12. W

    growing a plant....

    I don´t know... I thought about that too, but if I make a set variable trigger for the item, it will be overwrited as well, as last created item... or if not I don´t know how shpuld I do it... could you expalin it to me better? :/
  13. W

    growing a plant....

    Hi! I have the following trigger to plant, and to grow wheat, and it works very well, if I plant only I... The point is that I´d like to plant more than one, but with this trigger, it´s not possible : plant grain Events Unit - A unit Starts the effect of an ability...
  14. W

    casting an ability with an item

    ok thx, I´ll search around :)
  15. W

    casting an ability with an item

    Thanks draist, it works well :) an other thing I´d like to do, is make a custom error message, so if I want the use the ability, but I don´t have that item, I´d like to make appear an error message, (like if you want to build a building, but you doesn't have enough gold) which says: you don´t...
  16. W

    casting an ability with an item

    Hi! I´m new here... I´d like to do a thing, but I don´t know how should I do it: A unit should cast a spell only, if it has an item, htan the Item should disappear... Please help me if u can :)
  17. W

    more rescourses

    could you write me a trigger or something? because I'm new here... :thup:
  18. W

    more rescourses

    Hi all! Is it possible to add more rescources to a normal game? I mean not only wood and gold, but other things like coal ect....
  19. W

    it works only as it is...

    it doesn't work... Events Map initialization Conditions Actions Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision and full shared units Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision and full shared units...
  20. W

    it works only as it is...

    Hi everybody! I don't know how to use Jass.... but I've found a map, wich contains an element what I need in my RPG map.... it's a kind of raid interface, it shows the friendly heroes as well, as the your own heroes on the left part of the monitor... it's really good but.... it works only as it...
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