How do i make it where the tiles sort of blend together. Where they overlap the brick in cityscape tile sets etc. A good example is what the tiles do in TBR 2.0. They sort of overlap the brick and eachother.
How would i make it where if i put any tile next to the tile Cityscape brick, that it will go over the top of the brick and cover the edge, instead of every tile going underneath it.
How would i make a trigger to display floating text of amount of damage done each time a unit attacks, and when a unit dies how much experience it gives.
If i need any variables can you specify which type it is.
Thanks
I was wondering how you make a custom interface like where the portrait/minimap/inventory etc is located. I want to change the color and shape etc but how would I make the image the right size and such.
I hit the max limit for doodads in my map and i tried to use New Gen and WE Unlimited but i couldnt get them to work. WE Unlimited would cause WE to close everytime i hit the unlimited doodads and new gen i cant get to work at all. Is there any other way to get passed the limit?
I know how to do spawns and all that, but how would i make it where the units spawning dont pile up, like only 3 at a time can be in a region at a time, and then when 1-3 of them in that region die, then 30 secs later they spawn back
I want to make it where a unit keeps respawning and has a loot table of 5 items each at a 20% drop rate. But since it is respawning i cant use the loot table by hitting enter on the unit. How would i create a trigger for this?
Ok so i want to import a custom model for a flamethrower. I import the model it gives me(it only gave me a model no textures) and when i restart world editor to get rid of the green cube, the model just appears as a shadow and when they attack no projection art or animation appears. am i...