Hi guys, I played a map called 'glaive masters' and i saw they used some engine on how the glaive should bounce off walls, i'm asking you guys for a little help on making the engine, i would prefer GUI cause it's been a VERY long time since i used some Jass :confused:
Thanks in advance <3...
i just have an easy question, how, in GUI or JASS, can you detect what (in this case) integer you type?
e.g. -Circle 50
---> how does WE know that you typed "50" after -circle
well thats about it i think :D
any constructive criticism is welcome
hi again:D, Xenaris is making a charge spell (earlier mentioned search forums )
And im trying to do it in JASS (im a newb) and i get an error and i cant seem to fix it, help?<3:o
function Trig_Charge_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A000' ) )...
hi guys,
I recently learned JASS but im not really good at it yet. :o
Tried to make a ShockNova spell but it doesn't work :( (btw i can make it in GUI)
function Trig_NewTrigger_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A000'
endfunction
function...
k look, my hero runs to the target VERY VERY fast and he can go over cliffs etc.
when arrived at the target, the target gets stunned for 2 seconds and the hero fights on. Also, a charge of darkness like barathrum's in dota would be nice as well :cool:
I am working on a warrior-type hero and im almost done except for one spell, the charge spell. The spell almost looks the same as the Charge skill in Wow, the only question now is, how do i make it?
I think basing it off a storm bolt would be a good idea but further?...
hope you guys can...