Recent content by xmkiller

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    Terrian Check

    OHHHHHHHHHHHHHHHHHHHHHHH wow, I cant believe I didn't see that. Sorry man haha. Thanks +rep
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    Terrian Check

    Hmm, alright, I will try using height check or whatever it is, if I can find it. I don't understand how it will make it very hard for the spell to check it. I just use this method so I don't have a large clutter of variables. I would be using local variables but I do not trust my self with JASS...
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    Terrian Check

    That would take 1000s of regions, it just isn't worth it to be honest. I would rather take out all the blink abilities. Isn't this exactly what my code is? How come it doesn't work?
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    Terrian Check

    On my map I found a problem with people being able to blink onto cliffs. I am trying to resolve this by doing terrain checks with all blink abilities. This is what I have but does not work. Terrian Events Unit - A unit Starts the effect of an ability Conditions...
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    Dummies

    Find the unit called Zone Indicator. Units > Netural Passive > Campaign > Buildings > Zone Indicator. Add an ability called "Locust" to the Zone Indicator unit. Rename it to whatever you want and there is your dummy unit. It can't be seen, can't be selected.
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    Hero Tavern difficulties

    Make sure you change something called Stock Replenishment (something along the lines of that) to 0. Edit: Oh sorry I ment the opposite of that. Change it to 9999999999999999999. Im not sure if that'll do exactly what you want, but its a quick fix.
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    Shorter way to do this?

    Edit: didnt read the above responses, cant delete post heh
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    Shorter way to do this?

    I was showing you how to freakin make only 1 dummy unit do everything instead of many dummy units doing different things. By setting the ability to the unit after its created will allow you to reuse the dummy unit over and over again.
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    Converting Real to Integer

    If your first question was about how to detect damage, its a lot more complicated then that.
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    Gold Pooling Trigger Question

    Set PoolLimit[(Player number of (Triggering player))] = (Integer((Substring((Entered chat string), 9, (Length of (Entered chat string)))))) That is a Integer.
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    Shorter way to do this?

    I perfectly understand what your asking for, I am simply giving you another route to fix it. By having only 1 dummy unit you won't have to check 50 different dummy units thus giving you what you want.
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    Abilities not going on buildings?

    Let me try it real quick. Edit: It works perfectly fine for me, to be honest I am not sure whats wrong. Try giving the custom devotion aura to a preset building, and if that doesn't solve anything try it the other way around.
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    Shorter way to do this?

    I know. I don't think there is any way to have a loop to check units in conditions, so I gave you a way to limit the number of dummy units to a very minimal amount.
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    Shorter way to do this?

    Whats do the dummy[xx] units do? If they are for spells then. You can just use the same dummy unit to do everything. This is how I do my dummy units: Actions Set tempPoint = (Position of (Casting unit)) Unit - Create 1 Dummy Caster for (Owner of (Casting unit)) at tempPoint facing...
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    Abilities not going on buildings?

    Try giving the same devotion aura to a unit and see if the unit has it. This will rule out a number of possibility that could be wrong with the ability its self.
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