I have 3 modes by a dialog. Easy, Medium, Hard. I replaced the Array # with the word so its easier for your guys to know which is which. My question is, will this check which of the 3 has the most votes, and is there a more simple way of doing this
if udg_DialogVote[MEDIUM] >=...
Which would be better to use
function DummyFunctionConditions takes nothing returns boolean
local integer i = GetSpellAbilityId()
return i=='A03O'
endfunction
function DummyFunction takes nothing returns nothing
call actions here
endfunction...
Like i said in my other post using GetUnitTypeId() will not work, because that would mean i would have to change my varible type from Unit-Type to Unit. I tested it with another varible called MapUnits[] which is a Unit Varible and it saves without any errors. my problem is you cant set a unit...
I tried, still no luck
call SpawnRectRandom(gg_rct_SpawnWestTop,Player(14),GetUnitTypeId(udg_Unit[GetRandomInt(1,5)]),1)
This time it gives me a syntax error saying "Invalid argument type (Integer)"
The trigger still don't work if i change it to call SpawnRectRandom(gg_rct_SpawnWestTop,Player(14),'GetUnitTypeId(udg_Unit[GetRandomInt(1,5)])',1)
This would have me change the Variable "Unit" to a (Unit-Variable), currently its a (UnitType-Variable).
This also means i would have to...
This is a comment that im not going to say how i got or from who all i can say its a very reliable source
Video --> http://videobam.com/Sbsen
Sound text from video below
"This is Anonymous
These suspected members of Anonymous are nothing but minions. These law enforcements allow people to...
Detect
Events
Unit - A unit owned by Player 1 (Red) Begins channeling an ability
Unit - A unit owned by Player 1 (Red) Begins casting an ability
Unit - A unit owned by Player 1 (Red) Stops casting an ability
Unit - A unit owned by Player 1 (Red) Starts the...
What it does is when you use the item Backpack(Must be in slot 6) it will give you another 5 slots free. My question is can someone help me modify it so the backpack can be anywhere in the inventory?
Extra
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item...