I'd like to know how to make a trigger that revives the unit that is killed after a certain amount of time. The ''Revive Instantly'' at the hero tab doesn't work, and i can't use the create trigger as i need the exact same unit that died to ressurect.
Thanks for any help.
I'd like to know some triggers to make it so that the game automatically announces who killed who and if it was a double kill, triple kill or more.
Something like this: Carl has killed Bob!
And;
Carl has killed Bob!
Carl has killed Jimmy!
Carl got a DOUBLE KILL! (+5 gold)
Thanks for any help.
I have everything done except one trigger, which the tutorial apparently felt that it could leave out, so I need help with it.
I need this trigger:
Set Player_Kills[(Player number of (Owner of (Killing unit)))] = Player_Kills[(Player number of (Owner of (Killing unit)))]
To look like this...
So, i'm working on a kind of dungeon crawling RPG instance map with 7 heroes, one of them which is a mage. This mage is supposed to have a Fireball ability and it's the only thing that i've had a problem with to this point. The only thing it should do is: Channel for 2 seconds - shot firebolt...