Everyone that thinks pointers are inheritely unsafe should shut up. They are as unsafe as the more abstract Java/C# reference. However they are usually implemented in an unsafe way. For example, Blizzard allowed them to reference stack variables, and instead of solving the problem using one of...
I see you're back at writing useless systems!
Here is some numbers for you:
The timers seems to get called 50-60ms then 4-8ms apart. When they're 4-8ms apart, SC2 prints the same time in the trigger debugger, so it's likely that no rendering is done between them. The time between your two...
There is syntax hightlighting (it also highlight natives!) and much nicer error reporting. You also get the Script Editor which you can open external files and validate them, or just play around. This is quite a inprovement from WE, but the editor is really slow, using undo resets the cursor...
Hello Jesus4Lyf, it's fun to read about the things I did a week ago :)
I wrote a little FAQ for Galaxy which I put up on a wiki today, since Wc3Campaigns doesn't allow guess access in the Off-Topic forum.
http://galaxywiki.com/wiki/Galaxy_FAQ
There is also a nice list of natives...
Here is a little program that replaces World Editor's syntax checker with PJASS. Using the same way it's easy to add preprocessor support.
Extract the .zip and run WEHelper.exe to start WE with PJASS enabled.
Thanks to xttocs and PipeDream for help.
I don't think I'll be changing the GUI. Won't be done until most of this is finished if I'm going to make it.
I could make this for Mono if ShadowFlare finish the SFmpqAPI for .NET and I get a decent framework to work with Delphi. Mono works on Linux/Mac/Win.
For jass editing I suggest to...
Then your registry settings is invaild. The editor should ask for the Warcraft III folder then IF you choose the correct one it will correct the registry settings.
You need to null the location there.
Set the locals to null here:
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Put the remove all units in the unit group out of the loop.
You need to use locals for the point and the effects here. Move the RemoveLocation up after the first loop.
Also...
I'm going to call it MapCraft if I don't find anything better.
The confirmation will be once you use a TFT feature. I will be working on the Object Editor after the Trigger Editor.