How can I make war3 crash using triggers

M

Mythic Fr0st

Guest
I wanna add a end feature to my game... where all players vote... if game should be ended... (if yes, Crashes the game..., if no, does nothing)

I have WEU can anyone help me? I need to screw some triggers up lol
 

garet10

Active Member
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9
Fr0zen said:
I wanna add a end feature to my game... where all players vote... if game should be ended... (if yes, Crashes the game..., if no, does nothing)

I have WEU can anyone help me? I need to screw some triggers up lol


if you want game to crash just

event player red types (text) (crash you hehe)
cond none
action create 9999 units random (-1)
 

2evil

New Member
Reaction score
16
that would be good for if you dont like people rehosting beta maps :D

hmm i think ill just create this unreleased map....
AGHGHGHHHH WTF, mate!
 
M

Mythic Fr0st

Guest
ol

lol...
Because in all Escape Maker like maps, you get "Black Screen" for about 2 hours if game is long enough... war3 crashes? about 5 mins you be back up and running...
I dont want massive lag... I want like "Error, cant read memory, maybe making massive lines of text" or setting funny integers
 

Effane

Save/Load Code Tutorial
Reaction score
51
You know, there is a nice feature for all windows machines called the Task Manager. You get to it with Control + Alt + Delete, then select the program you want to kill and do it. Thats a safer way to bring War3 down if you are just concerned with the lag from trash collection of WC3.

One thing though, if you kill WC3 before it trash collects, youre going to have all that trash still, you will need to reboot to regain all your system resources unless you are brave enough to hope windows will clean it up.
 

exge

New Member
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15
ahh thats easy, just try to convert a string like somestring to an integer, you will get
 

Darthfett

Aerospace/Cybersecurity Software Engineer
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615
Code:
Events
Conditions
Actions
    Trigger - Run <This Trigger>
    Custom Script:    loop
    Custom Script:    exitwhen 0 == 1
    Custom Script:        call CreateNUnitsAtLoc(9999,'A000',Player(01),Location(0,0),0.00)
    Custom Script:    endloop

This trigger should be screwed up enough :)

it will constantly run itself, and create a never ending loop of triggers running themselves, which will also create a never ending loop of never ending loops that create 9999 units every time they are run. :p

You can basically put whatever you want where the create units part is... it will crash anyways. :p
 

Zoxc

New Member
Reaction score
13
Code:
Custom Script: call Player(-1)

I think ending the game is a much better way...
 

corvusHaunt

New Member
Reaction score
96
You get an error that way, so it's not as mysterious =P

Code:
    Actions
        Custom script:   loop
        Trigger - Run (This trigger) (ignoring conditions)
        Custom script:   endloop
Instant clean shut-down :p
 

lopp231

New Member
Reaction score
3
I don't know how you could make it crash, but maybe, when the players want it to end you could do something like

Action-player one types -endgame equal to eaxact match
Condtions-
Event-Defeat

Or, make a dialog so people can vote on whether or not they want the game to be over, with varibles or some thing. =/
 
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