I need help using the buy unit from store action. I've tried changing the player to neutral passive (seller) and player 1 (buyer) but I can't get it to work either way. Does anyone know how this action works?
I'm trying to make some boats with the burrow cargo hold ability, where the attacks increase with each unit, but i want any unit to be able to enter. I tried copying the blank unit allowed space from slots on other load abilities into the one on battle stations, but that makes it so no units...
I want to remove a stock unit from a building that sells some units. So, i have 2 buildings that both sell this 1 unit, with 1 stock at max. I wanna make it so that if some1 buys the unit at one, the stock at the other 1 also goes to 0, so that basically the two buildings will always have the...
I want to make some ships with an ability like the orc burrow's where it cant attack if it doesnt have any units, and attack gets faster with more units... which abilities are essential for this and how do i change how much faster the attacks get??
How should i go about making the item attack system thats used in a bunch of maps, where you pick up an item, and you get that type of attack. Like say you pick up a sword, your attack is melee, but say you pick up a staff and your ranged, and theres different attack dmgs, etc. Do you use...
Like many map makers, I have a problem. I have lots of good ideas, but never finish them. I'll work on one map, then while working come up with a new idea for another map. So basically, i decided to let you guys tell me what you think sounds like the best idea, and I'll try to focus on that...
I'm just starting out on JASS and i decided to convert the begining of one of my triggers to JASS and finish it with JASS. Basically, I have islands on my map, and since they are irregularly shaped, i have several regions in order to encompass the whole island. Anyway, when you bring a unit to...
hey i'm trying to using a spell from this pack: http://www.hiveworkshop.com/forums/resource.php?t=108472&prev=search%3Ddark%26d%3Dlist%26r%3D20
anyway, after importing it into my map and all, the spell damage and everything works, but just the two missile effects aren't appearing on my map and...
I'm trying to make a skill called Enflame thats damages target enemy unit over time for a short duration, and at the last second has a chance to spread to other nearby enemies. For testing purposes i have the area that it can be spread to set very large and the chance set to 100% of the time it...
I need to set 8188 regions into a region array... please tell me there is a faster way to do this than:Set Regions[1] to Region 000
Set Regions[2] to Region 000 Copy
...
Set Regions[8188] to Region 000 Copy 14 Copy Copy 45 (just made that name up but its something weird like that)
is there any way i can set an integer = to the index of a variable? like say i have an array of regions and i want to set an integer = to the index of the region that a unit is in, how would i do this?
i need to get a purchaseable unit to overlay the select hero button on shops.. i know it does it automatically with items but how do you get it to do it with units? i have a shop that has 4 items in top row and 8 units in bottom two rows, and the select hero icon overlays the bottom right corner...
Is there any way to get it so that mirror images can cast abilities? all i was able to do is get them to be able to bestow auras and receive bonuses...
Hey i'm looking to make a hero that by default can attack up to 5 targets at the same time. I dont want to just make a barrage ability and then hide it because then the damage wouldnt be the same as the normal attacks. How can i do this? I tried just setting max targets up to 5 but that didnt...
Hey im making a skill called "Empathy" that is used on enemies, and for a certain duration, anytime the target attacks during the duration, that enemy takes a certain amount of damage. So I made a skill based on cripple, and set move, attack, and damage reduction to 0 and set the durations to...
hey im making an ability for my nightmare sheep (lol) called Ram, thats based on shockwave, only i'm changing the missle to the same model as the sheep and i want to move the sheep to wherever the shockwave ends. If i simply move it to where the ability is cast it will probably move the sheep...
in my hero arena im having multiple problems...
-for some reason the heroes arent getting exp from killing creeps once the hero is level 5 and above
-How do i make it so that 2 custom skills based on the same skill won't cast at the same time if one hero has both?
-.. thers more i cant think...
I have a unit skill based on shockwave, and i want to be able to upgrade the damage the spell deals without making it a hero skill.. how can i do this?