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    Unit spawning help

    I'm attempting to make buildings that spawn units over and over (not in a region, but have the building do so) but it also detect how many units it has placed. I want this because, I don't want it to be able to spawn more then 10 at a time. Example: Building 1 has spawned 10 units. No more...
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    Skill choosing trouble

    I'm currently working on a hero arena and I'm having a few issues with making abilities that can be bought at the start. What would be the simplest way to make an ability buy-able and sell-able (in-case you decide otherwise). I'd also like to make sure that no one is able to leave the area...
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    Blight Spread help

    I was wondering if anyone knew any possible way to have a hero spread blight that stays, while they walked. Please help. :D
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    Special Effect portal help

    Special Effect - Create a special effect at (Center of Spawn the Portal <gen>) using DarkSummonPortal.mdx This is what I have (the portal is just a diff model of the shimmering portal) and either on I use the portal is facing l (vertically) when being looked at by the regular game cam...
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    Need quest trigger help

    I need a trigger that creates a quest, and for the quest to be completed I need it so 15 items are picked up. Once the 15 items are picked up and the quest is finished then a gate is destroyed. Please help!
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    After death unit spawns

    Im working on a current map that has 3 different forces attacking a single force. I want to make it so when a hero of the first force (humans) is killed by a hero of another force then the human turns into whatever killed them, and is then allied with that team. Help please? :o
  7. U

    Night and day debuffs

    I'm making a map that has vampires in it. I want the vampires 3 main attributes (Strength, Agility, Intellect) to decrease during the day and return to normal during the night. I have the triggers set up how I want them, but now I need to set it to apply to only the vampire players. This is the...
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