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    Fatal Error After Game End

    Hi, Recently I have been making this map but then when I started testing it after I quit game, all players get fatal error message.Does anyone know what causes it or how to fix it? Thanks in advance
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    Creep Return Distance/Time

    I am already using neutral victim and extra for the creep waves as it is a 6v6 game
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    Creep Return Distance/Time

    Both your suggestions require a trigger for each camp which I stated in first post to ask for an easier way as I have over 30 camps
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    Creep Return Distance/Time

    Is there an condition when unit is xxx range from a region?
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    Creep Return Distance/Time

    If i set it according to this, won't the neutral victim and hostile creeps from creep waves just return to their creation point after moving a few hundred range?
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    Creep Return Distance/Time

    Hi, I am making a sort of 6v6 aos map and use neutral victim and extra for the creep waves.I changed the gameplay constants such that the return distance and time is max but i have neutral hostile creeps that do not return to their camps now. What is the best way of doing making creeps return to...
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    Item Slow Attackers Like Frost Armour

    I just remembered dota has something like this.For enchantress it is a spell instead of an item.It should be similar. Which way did they do it?
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    Item Slow Attackers Like Frost Armour

    Hi, I want to make an item such that once the user has it anyone who attacks him will get slowed. It is something like frost armour. Do I have to create a dummy unit to cast frost armour on this hero when he picks up the item or is there another easier way.
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    Whats wrong with this trigger?

    Thanks guys. It worked
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    Whats wrong with this trigger?

    so it should be something like this? Stats Burst Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Stats Burst Actions Set Stats_Burst = ((Strength of (Casting unit) (Include bonuses)) + ((Agility of (Casting unit)...
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    Whats wrong with this trigger?

    So what must i do?
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    Whats wrong with this trigger?

    Thanks.Will try it out now
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    Whats wrong with this trigger?

    It doesn't work.
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    Whats wrong with this trigger?

    Basically it is a spell where it does damage based on the hero stats multiplied by the lvl of the spell multiplied by 3. Here is the trigger. Stats Burst Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Stats Burst Actions...
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    Allow units to be sold by trigger

    I was doing a sort of hero selection system and wanted the pick and random button to be selling units but after selling them i cant remove it. So it would be like people playing with the pick this hero and random hero button still around. So i did a If,Then,Else for each hero when they choose...
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    Allow units to be sold by trigger

    Thanks for your help.I found another way to do what i wanted.
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    Allow units to be sold by trigger

    I tried in the object editor under the units sold and it is possible to sell a unit but how do i do it using triggers. And i want the unit to be able to move not a building
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    Allow units to be sold by trigger

    For the adding units, if i want to sell units from another unit how do i do it as add unit-type to marketplace is only for buildings. For the damage for the second unit should i use targeted unit?
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    Allow units to be sold by trigger

    Hi,I just want to ask if i can use a trigger to allow the training of units using trigger and not in object editor.For example, for a tavern in the units sold in object editor is blank put allow the selling of heros using trigger. Another question.If i want a spell damage to be based on his...
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