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  1. Pyrogasm

    How do I make a research enable/disable certain units and structures?

    There was no triggering player for this event. Using "Owner of (Triggering Unit)" would have worked. I myself always hate finding unanswered questions like this when searching through dead forums, so here's to hoping this will one day be useful to someone.
  2. Pyrogasm

    Well, things like this do go to my email, so I notice them there. I just assumed than most of...

    Well, things like this do go to my email, so I notice them there. I just assumed than most of the staff here never really liked me in the first place. ^^
  3. Pyrogasm

    Out-of-the-blue friend request? Okay. :P

    Out-of-the-blue friend request? Okay. :P
  4. Pyrogasm

    JASS: Introduction

    Did you try them? 3 is complex, but 2 and 4 should be really easy.
  5. Pyrogasm

    JASS: Introduction

    Wind, when you compare a>b, that doesn't take c into account. So imagine the following scenario: A = 5 B = 2 C = 7 A is > B, so the first if will be executed, but A is not > C, so no message will be displayed. Similarly, your other elseif would run when C < B but B > A, in which case no message...
  6. Pyrogasm

    Spell Temporal Fluxuation

    Yeah, pretty much. It needed a vJASS update that never happened, anyway, so it's not really like the spell is any worse off.
  7. Pyrogasm

    Spell Temporal Fluxuation

    If you want to do that, you're more than welcome to use my code to do whatever you'd like. You can also post your version of the spell in this thread and I'll add it to the first post. A lot of the methods used in this spell are really out of date, though, because I wrote it when I couldn't...
  8. Pyrogasm

    Weird Syntax Error

    It should, but in his case it does not work, for some odd reason. In theory, static members should be able to be accessed with ".<Membername>", but he's getting syntax errors doing that, so therefore the name of the struct is needed. And besides, doesn't it make more sense to put the struct...
  9. Pyrogasm

    Weird Syntax Error

    Jesus. You do not understand static methods, do you? The point of a static method is that it does not reference a specific instance of a struct. In a regular method, ".D" is the same is "this.D", and "this" is the instance of the struct the method is currently being called for. Static methods...
  10. Pyrogasm

    Dynamic JASS hardcoding: Need Testers.

    For the hell of it I tried. Worked neither before nor after saving. OS X, Frozen Throne version 1.23
  11. Pyrogasm

    Mini-Icons in Long Description? How can this be done?

    I'm sure you imagined it, because that can't be done. The only thing that's possible would be to change the interface icons for Gold, Lumber, and Mana, which would then alter how those icons appear in spell tooltips (Charge Gold & Lumber uses the resource icons and can be altered to have a...
  12. Pyrogasm

    Channeling spell?

    You forgot to set d in Actions: private function Actions takes nothing returns nothing local data d local unit u if GetTriggerEventId() == EVENT_PLAYER_UNIT_SPELL_EFFECT then call SetTimerData(d.t,d) call TimerStart(d.t,3,false,function Loop) elseif...
  13. Pyrogasm

    System Extended Knockback System

    It can't be done for doodads because doodads have no collision or anything. The solution is, simply, to tell users only to use destructables and not doodads.
  14. Pyrogasm

    System Extended Knockback System

    You're only right about the last part, Flare. He should decrease Count after setting Knock = Knock[Count]. The rest, however, is not correct. Take a look at how he's using Index[]. He uses the PUI index of a unit (which is static and does [i]not change) to get the appropriate struct from an...
  15. Pyrogasm

    System Extended Knockback System

    Before someone comes and tries to figure out why, it's because you removed the PUI textmacro from the struct. Using the textmacro in the struct 'makes' it a "PUI struct", and you need to use .release() on "PUI structs." But if the struct is no longer a PUI struct, then you don't need to worry...
  16. Pyrogasm

    System Extended Knockback System

    Bull shit. Don't believe me and I'll prove it to you. You are, however, on the whole correct that the //! runtextmacro PUI() is entirely pointless in this case. I didn't really pay much attention to it because he wasn't getting any issues from it and I simply didn't think about it :P The way...
  17. Pyrogasm

    Spell Temporal Fluxuation

    Meh. I was just winging it then, anyway. I'll try to give another step-by-step play here: The past self summons the future self. (So lets say the past self is at time 0 seconds and the future self is at time 8 seconds.) The past self functions normally and the future self patrols around the...
  18. Pyrogasm

    A Friendly Competition

    Sweet. If you feel like checking in on the other poll on Wc3c, go here.
  19. Pyrogasm

    Possession EDITED. Very hard to answer...

    You'll need a fair amount of triggers and some global arrays or gamecache.
  20. Pyrogasm

    Multiply by percentage

    When working only with integers, yes... but, well, the stupid rounding conventions (1.99999 rounds to 1.0) are still dumb.
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