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    Detect which Illusion Skill

    So, my map has several abilities that summons illusions. I have, for example, AOE wand of Illusion, Mirror Image, standard wand of illusion and etc. my question is, is there a way to determine from which skill a illusion was summoned? thx, guys.
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    Suddenly Problems! Filters and patch 1.26

    Now, I got it to work. As you said, Romek, this was my problem: set udg_ALLMAP = CreateGroup() but now, I have to initialize this global udg_ALLMAP in every trigger that uses it, in order to make them work. Does this make sense? Is this a WE new issue? or problably am I destroying this unit...
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    Suddenly Problems! Filters and patch 1.26

    hey guys! after this 1.26 patch all my filter used in GroupEnum function stopped working. Am I the only one? Do u guys know how to solve this? here's an example: function Chamber takes nothing returns boolean call DisplayTextToForce( GetPlayersAll(), "aaaaaaaaaaaaaa") return...
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    Does my code Leak?

    Ok, guys... So, i made this code to order all selected units to blink together, to the same spot, once any of them(selected units) blinks. In a breath, if one blinks, everybody blinks. function Group_Blink_Stalker_Order takes nothing returns nothing local unit U = GetEnumUnit() local...
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    Hero Tavern Reviving problem

    hey, guys. so i unchecked my tavern's option "Revives Dead Heroes",but it is still showing the option to revive them. i also tried to change the "Hero reviving location" option of the heroes to somewhere else but it also failed. help XD
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    Cooldown problem

    hey guys, so i add abilities via trigger to my units and some of them has the ability to transform in ethereal form. when they transform, they lose their skills but i add them again via trigger and set the skills levels all again. the problem is when i remove then add those skills again...
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    NewGen - Unregistered Native function problem

    hey guys again ^^ When I open Newgen(5d version) and try to save that standard melee 64x64 map , Newgen disables the Melee_Initialization Trigger due to errors. Then the report window opens with the script errors and shows lots of "Unregistered native fuction"... Then I click the "ok button"...
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    The Unfindable Leak vs Safeness

    it just crashed again... all I have running are those triggers. I don't have anymore ideas. T_T need help
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    The Unfindable Leak vs Safeness

    function Trig_SpawnUnits_Actions takes nothing returns nothing local integer OwnerN = udg_TierOwner local unit U = udg_Farm[OwnerN] local location A = GetUnitLoc(U) local location L = GetUnitRallyPoint(U) local real X = GetLocationX(L) local real Y = GetLocationY(L) set...
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    The Unfindable Leak vs Safeness

    Ok guys thx for motivating lol XD As I said before the error just happens when the units kill themselves, so it be could something related to spawning right? here's my spawn trigger: function Trig_SpawnUnits_Actions takes nothing returns nothing local integer OwnerN = udg_TierOwner local unit...
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    The Unfindable Leak vs Safeness

    that's what i thought but if I turn off those 2 triggers the game will never crash... that's why I say it's unfindable T_T
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    The Unfindable Leak vs Safeness

    //======================= Filtro do GroupEnumUnitsInRect()==================// // Adds the FilterUnit to group udg_ALLMAP or to group udg_ALLMAP2 or to no group, depending on the conditions below: function Filter_Chuva_On takes nothing returns boolean local unit F = GetFilterUnit() if(...
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    The Unfindable Leak vs Safeness

    I see, thank you. ^^ Is there anyone else to help me ? =D
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    The Unfindable Leak vs Safeness

    Should it be called inside the GroupEnumUnitsInRect()?
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    The Unfindable Leak vs Safeness

    can you pls give me an example of how to do that? ^^
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    The Unfindable Leak vs Safeness

    /======================= Filtro do GroupEnumUnitsInRect()==================// // Adds the FilterUnit to group udg_ALLMAP or to group udg_ALLMAP2 or to no group, depending on the conditions below: function Filter_Chuva_On takes nothing returns boolean local unit F = GetFilterUnit() if(...
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    The Unfindable Leak vs Safeness

    what's a leak checking trigger? XD
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    The Unfindable Leak vs Safeness

    Well, my map leaks... (godamnit!)and it's impossible to figure out why (been months searching it). When I test my map I push it very hard when compared to the actual game I intend ppl to play. My map is a footman frenzy-like with 12 player and lots of units... So I make sure that there is...
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    Test Map Properties

    When I test from War3 directly, "Player 2" slot is already occupied by the "Computer" at the "Join Game" room(the screen where you wait for ppl to join your game)... although I'm still able open that slot. but that's very annoying cause one can think that "Player 1" will have the computer as a...
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