Does my code Leak?

newtonrox

Member
Reaction score
2
Ok, guys... So, i made this code to order all selected units to blink together, to the same spot, once any of them(selected units) blinks.
In a breath, if one blinks, everybody blinks.


JASS:
function Group_Blink_Stalker_Order takes nothing returns nothing

local unit U = GetEnumUnit()
local location L =  GetSpellTargetLoc()
local real X = GetLocationX(L) 
local real Y = GetLocationY(L) 


  if ( GetUnitTypeId(U) == 'n00U' ) then
 
   call IssuePointOrder( U, "blink", X,Y )


    set U = null
    call RemoveLocation(L)
    set L = null

    set udg_RecursiveUnit = GetEnumUnit()
    call DisableTrigger( GetTriggeringTrigger() )
  endif







endfunction


function Group_Blink_Stalker_Actions takes nothing returns nothing
local unit U = GetTriggerUnit()

    set udg_ALLMAP =  GetUnitsSelectedAll(GetOwningPlayer(U))


    call GroupRemoveUnit(udg_ALLMAP, U)
    if ( ( GetUnitTypeId(U) == 'n00U' ) and ( GetSpellAbilityId() == 'A004' ) ) then

         call ForGroupBJ( udg_ALLMAP, function Group_Blink_Stalker_Order)

    endif



    call DisplayTextToForce( GetPlayersAll(), "aaaaaaaaaa" )

    call DestroyGroup(udg_ALLMAP)

    set U = null

endfunction

//===========================================================================
function InitTrig_Group_Blink_Stalker takes nothing returns nothing
    set gg_trg_Group_Blink_Stalker = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Group_Blink_Stalker, EVENT_PLAYER_UNIT_SPELL_CAST)
    call TriggerAddAction( gg_trg_Group_Blink_Stalker, function Group_Blink_Stalker_Actions )
endfunction






this next trigger prevents recursive calls from " gg_trg_Group_Blink_Stalker" trigger:

JASS:
function Group_Blink_Stalker_On_Actions takes nothing returns nothing
local unit U = GetTriggerUnit()

    if ( ( U == udg_RecursiveUnit) and ( GetSpellAbilityId() == 'A004' ) ) then


    call EnableTrigger( gg_trg_Group_Blink_Stalker )
    set udg_RecursiveUnit = null

    endif

    set U = null


endfunction

//===========================================================================
function InitTrig_Group_Blink_Stalker_On takes nothing returns nothing
    set gg_trg_Group_Blink_Stalker_On = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Group_Blink_Stalker_On, EVENT_PLAYER_UNIT_SPELL_EFFECT)
    call TriggerAddAction( gg_trg_Group_Blink_Stalker_On, function Group_Blink_Stalker_On_Actions )
endfunction


Do I have a group leak or something else?
Will the second trigger respond in time for another player trying to blink?

thx for reply.
 

Narks

Vastly intelligent whale-like being from the stars
Reaction score
90
use the jass tags to make it more readable:

(JASS)(/JASS)
 

emjlr3

Change can be a good thing
Reaction score
395
you're first function leaks a unit and a location if the unitid isn't correct

you are not using any groups
 
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