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    Two item, trigger help

    Translated into English Hi, I have two triggers that I need fixing The first is a power up item that the hero drops, but the same hero isn't available to use the power up. I have done two triggers to this one and neither is working. My second item trigger is a combination trigger, you...
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    Experience rate go up when ally leaves

    how about... Alliance Players Leaving Events Player - Player 8 (Pink) leaves the game Player - Player 9 (Gray) leaves the game Player - Player 10 (Light Blue) leaves the game Player - Player 11 (Dark Green) leaves the game Player - Player 12 (Brown)...
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    Spellbook help

    http://www.thehelper.net/forums/showthread.php?t=119341&highlight=spellbook http://www.thehelper.net/forums/showthread.php?t=116991&highlight=spellbook&page=2
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    Trade System: Round 2

    Ok, so earlier I had received major help from Darthfett. And it was good, and there was light ect. Now I've run into a new problem and going to have to adjust the code to a point which I don't understand. Init Events Map initialization Conditions Actions...
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    Quest Trigger help

    If the quest giver is set up as a shop. And the item is a unique item you created in the object editor. Then... Untitled Trigger 001 Events Unit - A unit Pawns an item (to shop) Conditions (Item-type of (Item being manipulated)) Equal to Quest Item Actions...
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    Quest Trigger help

    "i dont know how to do the trigger to show that you have killed #/10 units for each unit you kill :S can someone help me out please???" Kind of confused about this question I would love to help really, but can you explain the item quest just a little more, so I have more of a sense of what...
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    Player types a chat message containing an integer

    Anyone else have some suggestions?? I'm kind of stuck on this a little.
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    Several Probs (Gold/Splash/Buildings)

    1. I would use Improved Masonry I believe it is. It is an upgrade. 2. I don't know about that one. You would have to go into more detail. 3. Check collision of the building
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    AoE abillity

    rep?? Do you want them to stay invisible and invulnerable when they leave the target point or not??
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    Player types a chat message containing an integer

    cool. getting closer. If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions And - All (Conditions) are true Conditions tempstring[1] Equal to straw Straw[(Player number of (Triggering player))] Greater...
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    NEED opinions for my AOS (POLL)

    I didn't vote on missions or events. I think for missions you should :every few minutes, separate missions for each time, maybe the same mission but they can both complete it, like "x amount of kills before x minutes for team" About the events, I don't think you should have random...
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    Explore Region for each player

    wow, that worked perfectly. Why do you think the building counted as "3"?
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    Explore Region for each player

    oh man. SO CLOSE. Now the only problem is that I start with "numberexplored 3" . When my building spawns on "Region B" I'm assuming if I started on "Region C" I would have "numberexplored 6" Explore Region A Events Unit - A unit enters A <gen> Conditions Actions...
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    Explore Region for each player

    hmmm... I think that will work. The binary was a great idea by the way. The problem now though, is that it doesn't close itself off. Should I do if temp = 0 set numberexplored[playernumber of owner of entering unit] = numberexplored[playernumber of owner of entering unit]+1 If I just put...
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    Explore Region for each player

    I understand the table. And that is the way it is set up now, but you don't have to go to "Region A" first right?? Right now, is it set up so that each region is worth differing values?? It should be set up so that each region is only worth "1" point. So that it is just adding up how many...
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    Spells that do not interupt walking

    I just remember when the .5 wait wasn't there, he would not move to the temppoint. He would attack and then just stop there.
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    Explore Region for each player

    I think we are getting closer. just checking, but the set temp = temp mod 2 is not in the loop correct? What happens now is... I spawn with 2 points in "Region B" When I go to "Region A" I gain "4" points When I go to "Region C" I gain "1" point After I go into each region, I can't...
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    Player types a chat message containing an integer

    good idea. But if I script Set straw[(Player number of (Triggering player))] = (straw[(Player number of (Triggering player))] - tempint[4]) Won't that cause serious efficieny issues. I currently have each of my resources set up as an integer array (12) I need a way to refer to the written...
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    Explore Region for each player

    oh man, so close. Ok, now when I spawn, I automatically have "2" points because I spawn a building on there. Although it probably shouldn't be 2. I've tested the map 2 different ways. 1st Test: If I leave and re-enter "Region B" before touching any other region, I get 2 points every time...
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