AoE abillity

Da_HP_Geek

New Member
Reaction score
8
I have tried to do an AoE ability that makes them who walks in 400 range of the target point invisible and invulnerable. But the thing is that that if they walk out of the target range, they shall not be invisible and invulnerable. Pllz describe thoroughly!

Rep to they who helps me!
 
pick every unit in that unit group and add them to another unit group, then create a timer and during the timer run your invis/invuln on the second unit group then when the timer expires destroy the second unit group
 
theres an invis aura somewhere here on THW, and then just make a periodical GUI trigger that checks if unit has x buff then turn them invun and if not then dont
 
An easy solution:
Main Editor window -> Advanced -> Gamplat Constants -> Gameplay - Invisible units bestow auro - true

Remember to tag Use Custom Gamplay Constants. Then we simply do:
Trigger:
  • Aura onDetect
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) has buff *Some Buff*) Equal to True) and (((Matching unit) is in Aura_Group) Equal to False))) and do (Actions)
        • Loop - Actions
          • Unit Group - Add (Picked unit) to Aura_Group
          • Unit - Make (Picked unit) Invulnerable
          • Unit - Add Ghost to (Picked unit)
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) has buff *Some Buff*) Equal to False) and (((Matching unit) is in Aura_Group) Equal to True))) and do (Actions)
        • Loop - Actions
          • Unit Group - Remove (Picked unit) from Aura_Group
          • Unit - Make (Picked unit) Vulnerable
          • Unit - Remove Ghost from (Picked unit)


We could also trigger the entire thing:
Trigger:
  • Aura onLearn
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to *Some Ability*
      • (Learned skill level) Equal to 1
    • Actions
      • Trigger - Add to Aura onDetect <gen> the event (Unit - A unit comes within *Some Range* of (Triggering unit))


Trigger:
  • Aura onDetect
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Triggering unit) Equal to No unit
        • Then - Actions
          • -------- This will happen for the periodic event. --------
          • Unit Group - Pick every unit in Aura_Group and do (Actions)
            • Loop - Actions
              • Custom script: set bj_wantDestroyGroup = true
              • Set Points[1] = (Position of (Picked unit))
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Units within (*Some Range* + 100.00) of Points[1] matching ((((Matching unit) belongs to an ally of (Owner of (Picked unit))) Equal to True) and ((Level of *Some Ability* for (Matching unit)) Greater than 0))) is empty) Equal to True
                • Then - Actions
                  • Unit Group - Remove (Picked unit) from Aura_Group
                  • Unit - Make (Picked unit) Vulnerable
                  • Unit - Remove Ghost from (Picked unit)
                • Else - Actions
              • Custom script: call RemoveLocation(udg_Points[1])
        • Else - Actions
          • -------- This will happen when a unit comes within range of a unit with the aura ability. --------
          • Unit Group - Add (Triggering unit) to Aura_Group
          • Unit - Make (Triggering unit) Invulnerable
          • Unit - Add Ghost to (Triggering unit)

Both solutions tested and worked.
 
I think u missunderstood me, the abillity shall not be passive. Let me say that I summon a ward with the abillity Dark Portal, and the ward got 250 AoE. All friendly unit who enters there becomes invurnerable and invisible. I hope that isn't to hard and forgive me for explaning so bad :banghead:
 
If you already have the invisible thing done, then just do what tom said. Add them to a user group, and add invun to all units in that user group
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good
  • The Helper The Helper:
    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
  • The Helper The Helper:
    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top