AoE abillity

Da_HP_Geek

New Member
Reaction score
8
I have tried to do an AoE ability that makes them who walks in 400 range of the target point invisible and invulnerable. But the thing is that that if they walk out of the target range, they shall not be invisible and invulnerable. Pllz describe thoroughly!

Rep to they who helps me!
 

Firezy

New Member
Reaction score
14
pick every unit in that unit group and add them to another unit group, then create a timer and during the timer run your invis/invuln on the second unit group then when the timer expires destroy the second unit group
 

mordocai

New Member
Reaction score
17
theres an invis aura somewhere here on THW, and then just make a periodical GUI trigger that checks if unit has x buff then turn them invun and if not then dont
 

Tom Jones

N/A
Reaction score
437
An easy solution:
Main Editor window -> Advanced -> Gamplat Constants -> Gameplay - Invisible units bestow auro - true

Remember to tag Use Custom Gamplay Constants. Then we simply do:
Trigger:
  • Aura onDetect
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) has buff *Some Buff*) Equal to True) and (((Matching unit) is in Aura_Group) Equal to False))) and do (Actions)
        • Loop - Actions
          • Unit Group - Add (Picked unit) to Aura_Group
          • Unit - Make (Picked unit) Invulnerable
          • Unit - Add Ghost to (Picked unit)
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) has buff *Some Buff*) Equal to False) and (((Matching unit) is in Aura_Group) Equal to True))) and do (Actions)
        • Loop - Actions
          • Unit Group - Remove (Picked unit) from Aura_Group
          • Unit - Make (Picked unit) Vulnerable
          • Unit - Remove Ghost from (Picked unit)


We could also trigger the entire thing:
Trigger:
  • Aura onLearn
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to *Some Ability*
      • (Learned skill level) Equal to 1
    • Actions
      • Trigger - Add to Aura onDetect <gen> the event (Unit - A unit comes within *Some Range* of (Triggering unit))


Trigger:
  • Aura onDetect
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Triggering unit) Equal to No unit
        • Then - Actions
          • -------- This will happen for the periodic event. --------
          • Unit Group - Pick every unit in Aura_Group and do (Actions)
            • Loop - Actions
              • Custom script: set bj_wantDestroyGroup = true
              • Set Points[1] = (Position of (Picked unit))
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Units within (*Some Range* + 100.00) of Points[1] matching ((((Matching unit) belongs to an ally of (Owner of (Picked unit))) Equal to True) and ((Level of *Some Ability* for (Matching unit)) Greater than 0))) is empty) Equal to True
                • Then - Actions
                  • Unit Group - Remove (Picked unit) from Aura_Group
                  • Unit - Make (Picked unit) Vulnerable
                  • Unit - Remove Ghost from (Picked unit)
                • Else - Actions
              • Custom script: call RemoveLocation(udg_Points[1])
        • Else - Actions
          • -------- This will happen when a unit comes within range of a unit with the aura ability. --------
          • Unit Group - Add (Triggering unit) to Aura_Group
          • Unit - Make (Triggering unit) Invulnerable
          • Unit - Add Ghost to (Triggering unit)

Both solutions tested and worked.
 

Da_HP_Geek

New Member
Reaction score
8
I think u missunderstood me, the abillity shall not be passive. Let me say that I summon a ward with the abillity Dark Portal, and the ward got 250 AoE. All friendly unit who enters there becomes invurnerable and invisible. I hope that isn't to hard and forgive me for explaning so bad :banghead:
 

mordocai

New Member
Reaction score
17
If you already have the invisible thing done, then just do what tom said. Add them to a user group, and add invun to all units in that user group
 
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