I have a triger called "Hero Select Orders". It's a part of my double-click-hero-selection system. It has to disable all orders issued to that unit. (I remove 'Aatk' and 'Amov', but they still can use abilities.)
I made this trigger, but when I enable this all triggers gets disabled somehow...
I am trying to code a set of functions to make adding commands like "-<commandname> <parameter>" easier.
Here is the functions I use:
//Conditions
function CONDITION_NONE takes nothing returns boolean
return true
endfunction
function CONDITION_HOSTONLY takes nothing returns boolean...
I've made a double-click-hero-selection-system. When a player selects a hero, it becomes his/her hero, so everybody can select a hero once to see its abilites. (Preview)
All heroes are in the same region and I want to pick them, make all of their abilities level "1" and disable the "+" button...
I am modifying an existing map, but I have a problem. When I turn "View -> Pathing - Ground" on I see grey places that I can't put any units in WE and can't pass in W3:
How can I modify that gray place to free up some space for my modification?
I am searching for the original unprotected Enfo's Team Survival. I've found one and made lot's of changes, but today I realised that the map I've found was edited and teams, leaderboard, etc. were broken. It would be really great if someone can give me the original unprotected ETS.
Thanks in...
I am working on an Item System. I want to limit items:
-Maximum 2 rings
-Maximum 1 boot
-Maximum 1 helmet etc.
My items names are like this "Ring of AlicanC (Level 1 Ring)", "Frozen Sword (Level 2 Weapon)"
So I make last 4 letter of my items (without ")") an item code like "Ring", "apon"...
I need a spell; but it musn't show anything or do anything. I will catch the event with a trigger. I copied the "Reveal" spell; but it didn't work :( (It changed the pointer and I had to click somewhere to catch the event.)
I have two variables and they are floating texts. How can I check them if they are equal or not?
Bonus Question:
What is MUI? (It's Modern User Interface in NSIS; but...)
Suggested Players: 4 (Red(Host), Blue, Yellow, Green)
Difficulty: Very hard
Latest Version: 0.0.4
Download: Look at the attachments. No mirrors yet.
Map Description
This map is like War Chasers. You fight with undead and nagas, defeat various bosses and rescue Northrend from pain and suffering...
In my map if a player enters "-camera 1" this trigger gets enabled:
Camera Copy
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
-------- Third-Person camera --------
If (All Conditions are True) then do (Then Actions) else do (Else...
I was trying to add Elemental Tri Fury to my map; but when I try to load a map again WE closes (silently).
-I open a map
-I load another map
-I go to File->Load to load the other map
-WE closes in 2-3 seconds; before I can select a map.
It happens in all situations. (Tested with other...
ActM Skill Learn
Events
Unit - A unit Learns a skill
Conditions
Actions
Set Last_Unit = (Learning Hero)
Set FloMes_Message = [Skill name here]
Set FloMes = ((|cff0099cc + FloMes_Message) + (! + |r))
Floating Text - Create floating text...
Lot's of map developers use quests to describe the map to players; but with this method I can't use colors and it's not easy to read.
I saw something different in Battleships X: you type "-help" and a text message appears with content; but this is very hard to make.
So I want your opinions...
Here is my trigger:
Revive Hero
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Last_Unit = (Dying unit)
Set Last_Player = (Owner of Last_Unit)
Set Hero_Alive[(Player number of Last_Player)] =...
I'm working ona new map. I created a new unit from "Tent" unit and replaced it's models with "Post Sign" dodoad. Now I have a sign Unit and I want this:
When a user selects the (Neatural Passive) Sign, a message sent to the selecter.
Ex: A player clicks to the sign and a message appears like...