How to compare floating texts?

AlicanC

New Member
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I have two variables and they are floating texts. How can I check them if they are equal or not?

Bonus Question:
What is MUI? (It's Modern User Interface in NSIS; but...)
 

Hero

─║╣ero─
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I don't think you can compare them but you can compare the string you enter into them..

For the bonus question

MUI means that It can be casted by different units at the same time and not mess up...like if you make a slide trigger that is not MUI and then two units use it the 1st unit that used it will not get the effect...because it is MUI and then the slide will be all screwed up..I think it stands for Multi-User Instanceable or something like that...to avoid it just don't use waits and globals together...or the turning on and off of triggers within spells

I recommend searching MUI

___________________
Edit:

MUI Tutorial here
 

AlicanC

New Member
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2
I don't think you can compare them but you can compare the string you enter into them..

For the bonus question

MUI means that It can be casted by different units at the same time and not mess up...like if you make a slide trigger that is not MUI and then two units use it the 1st unit that used it will not get the effect...because it is MUI and then the slide will be all screwed up..I think it stands for Multi-User Instanceable or something like that...to avoid it just don't use waits and globals together...or the turning on and off of triggers within spells

I recommend searching MUI

___________________
Edit:

MUI Tutorial here
It will be very hard for me to accept this :) If I compare their messages then I my triggers will be messed up when two players type the same thing. (Oh it's not MUI ;) )

Thanks for explaining MUI too.
 

Hero

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It will be very hard for me to accept this :) If I compare their messages then I my triggers will be messed up when two players type the same thing. (Oh it's not MUI ;) )

Thanks for explaining MUI too.

No problem
 

Chocobo

White-Flower
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409
MUI = Multi-Unit Instanceable (meaning multiple units are able to cast the spells while some are already using it)

2 floatings text same?

Maybe :
Code:
Custom script:   if udg_<your var name> == udg_<your var name> then
----- actions -----
Custom script:   endif

Ex :

Code:
Custom script:   if udg_Text1 == udg_Text2 then
----- actions -----
Custom script:   endif

Checks if Text1 equal to Text2. No idea if it works.
 

Hero

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Chocobo...you do know they are string right? :p

Well you can compare the strings that they display
 

AlicanC

New Member
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2
I want to explain my situation:
I have two types of Floating Text:
1-Floating Chat FT's
2-Action Mode FT's
Floating Chat displays players message as a FT on the hero.
Action Mode displays taken damage, casted abilities etc. on units.

If a unit uses lots of abilities or takes damage from 5 units at one time all FT's are printed on the other and playes can't read them. So I did this:
Code:
FloMes
    Events
    Conditions
    Actions
        -------- Check Last FloMes --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Last_Unit Equal to FloMes_Last_Unit
            Then - Actions
                Floating Text - Destroy (Last created floating text)
            Else - Actions
                Do nothing
        Set FloMes_Last_Unit = Last_Unit
        -------- Create FloMes --------
        Floating Text - Create floating text that reads FloMes above FloMes_Last_Unit with Z offset 0.00, using font size 9.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
        Floating Text - Change (Last created floating text): Disable permanence
        Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
        Floating Text - Change the fading age of (Last created floating text) to 0.00 seconds
        Floating Text - Set the velocity of (Last created floating text) to 15.00 towards 90.00 degrees
With this trigger if a unit takes damage or uses an ability and the unit had another FT on it, the old one gets destroyed and the new FT is displayed.

Now when a player says "!Heeelp" a FT is created on the hero like "AlicanC: Heeelp"; but the un,t tales a dammage and that FT disappears.

So I want to make something like this:
Code:
Last_FloChat is xxx
Code:
If last FT is Last_FloChat
  don't destroy
else
  destroy last FT
 

Hero

─║╣ero─
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I'm sorry but there is no way to fix this...(that I know of..maybe someone else can) if the unit takes damage and it is displayed over the unit then like you said if it casts a spell and takes dmg it will overlap...well then you will probably have to remove on of the two..
 

Korolen

New User (Why do I keep getting those red bars?)
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69
Although there is not an option for it in GUI, Floating Texts can be compared just like anything else in JASS.

Simply do:
Code:
Custom Script: if bj_lastCreatedTextTag == udg_Last_FloChat then
... Don't Destroy ...
Custom Script: else
... Destroy ...
Custom Script: endif
 
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