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    Why does this trigger not delete every unit for the player when he leaves?

    For some reason when a player leaves the game his units do not disappear.
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    How can I make only certain units be able to save allies?

    On the map I am currently working on (Tree Tag Revolution 4.2), you can save dead allies called Ents from the jail. When an Ent player dies he is sent to the jail as an Ent Ash. Other players can save him by hitting the Ent Ash which revives the players Ent (Actually it gives him a new one). Now...
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    Is there any possible way to make an anti-maphack feature on a map?

    The only thing I have been able to make against maphackers is a trigger that announces if someone may be maphacking. Due to lag it is often wrong and people will just assume that the maphackdetect is working even though it displays text saying it is often wrong. Does anyone have an actual...
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    How should I make a -clear command?

    When I made one of my first maps, the "-clear" command would display a large amount of blank text, essentially pushing all other text off the screen. The problem is that it would only be able to push off about 3/4 of the text. Is there a better way to make a "-clear" command? Thanks. EDIT...
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    Trouble with making an item spawn in the builders inventory.

    Basically I am trying to have a secret item appear in the builders inventory after they type a message. The item has no real use and is just a fun one-time-use little secret that makes Ents fly all over the map. The map I'm editing from is Tree Tag Revolution 4.1. I created 4.0 and now I am...
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    Too many trees/ Unopenable with NewGen

    Hello everyone. I'm currently trying to edit my old map Tree Tag Revolution (Tree Tag is kind of dying and I'm hoping to revive it) but I can't open it with the NewGen WE to remove the limit on trees. I cannot save the map with so many trees on it. The map has over 1500 too many trees and it...
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