I'm not sure if this post is still being viewed but I had run into the same problem.
The issue is that the waypoints of the zombies lead their movement path on a collision course with each other. The zombies keep pausing because they are letting another zombie go by first in the pathing map...
Hello, can anybody please help me?
I have made a level where three human players defend a kingdom against waves of computer played armies.
The issue is when there are large CPU armies (120-160 units), there are too many conflicting waypoints and the units hardly move.
Two solutions to...