OrcBambino
New Member
- Reaction score
- 0
Hello, can anybody please help me?
I have made a level where three human players defend a kingdom against waves of computer played armies.
The issue is when there are large CPU armies (120-160 units), there are too many conflicting waypoints and the units hardly move.
Two solutions to the movement issue would be to lower the collision to zero, or give the units the ghosting ability; however doing so makes
the CPU army too difficult to beat because the units stack and attack all at once.
Does anybody have any methods of moving waves of units towards a point? A macro perhaps?
Thanks very much,
OrcBambino
I have made a level where three human players defend a kingdom against waves of computer played armies.
The issue is when there are large CPU armies (120-160 units), there are too many conflicting waypoints and the units hardly move.
Two solutions to the movement issue would be to lower the collision to zero, or give the units the ghosting ability; however doing so makes
the CPU army too difficult to beat because the units stack and attack all at once.
Does anybody have any methods of moving waves of units towards a point? A macro perhaps?
Thanks very much,
OrcBambino