Okay i found it now, but i still don't know why it has occured.
I my flamestrike skill i have this field called "WESTRING_AEVAL_HFS6" the value was 99999.00. Whenever this skill was cast the game would close. Now i set the value to 0.00 and it's fine. I have really no idea of what this field...
At a certain point in my map the game crashes. It only happens when i play online or over lan with friends, but never in singleplayer. Has anyone of you heard of this problem before?
The code being executed here is quite complex to explain so i figured it would be easier to ask if you knew...
No but my spells can cost any amount of mana, so to "change" the mana cost of my skill i would have to change the level of the skill to a level that has the correct mana cost.
Like if i had a Holy Light spell that costs 50 mana and my hero is affected by the buff that reduces mana costs by 20...
I know changing an ability's level is rather simple, but do you suggest that i have like 1000 levels for every skill with mana costs ranging from 1-1000? I guess that could be done, but won't it lag or have a long load time then?
I want spells to change mana costs depending on different things in the map like a buff that reduces mana cost, an aura that increases mana costs on enemy heroes' spells, an item that reduces mana cost of skills. This will be too time consuming to do with the item level idea.
Is it possible to change mana costs of skills runtime?
I know two solutions to the problem:
1: Create duplicates of each skill with different mana costs.
2: Handle all mana costs by triggers (First check if the hero has enough mana, then remove that amount of mana from the hero and...
Im building an RPG map where creeps will spawn in a forest once you enter it. The creeps are spawned at random locations in the region, but whenever i enter the region the creeps are at the same locations! Throughout my work on the map it has changed at some points but now it is always the same...
Hm it seems to be different on other pcs? But on my pc it is like this:
When i choose the Game - display game message action i get a multiline field in which i can write text and press enter to get new lines. If i choose consequtive strings (or what its called i dont remember) you only have...
You can use this "|n" in any string in the object editor to go to a new line. This doesnt work on strings in triggers like Game - Display game message.
In one of my maps when i played it on LAN three out of 5 players got the "press any key" message at start and the two others didn't. I dont understand why :O
When i import the units they all get their names changed to some weird coded string like "// Units: N00Y (Archmage), Name (Name) Archmage". Is there a way around this? I dont really want to rename all those units once again :/
Edit: This is not just true for units imported, it happens for...