Thanks for this answer.
In my project, what I want to do, is that the peasant HAS to build the Haunted Gold Mine on the mine before being able to collect gold.
You have idea(s)?
SECOND
Instead of using :
Unit - Cause (Casting unit) to damage (Targeted unit), dealing ((Real(Stats_Burst)) x ((Real((Level of Stats Burst for (Casting unit)))) x 3.00)) damage of attack type Spells and damage type Normal
I would use :
Unit - Set life of (Targeted unit) to ((Life of...
FIRST
Set Stats_Burst = ((Strength of (Casting unit) (Include bonuses)) + ((Agility of (Casting unit) (Include bonuses)) + (Intelligence of (Casting unit) (Include bonuses))))
- After this line, you should add another multiplication, "Set Stats_Burst = Stats_Burst * SpellLV * 3", so now your...
It is like the Haunted Gold Mine...
You have to put it on the mine to allow your Acolytes to gather gold.
The exception is that in StarCraft, once the unit got the gas in the Extractor, it has to put it back to a town center, like workers do in WarCraft.
Hi again people!
I want to make a StarCraft-like Gas Extractor.
- I created a worker based on the Acolyte, with Collect gold (Acolyte) ability.
- I created a Haunted Gold Mine named Refinery with Haunted Gold Mine ability.
This works great, the Acolyte can gather in the mine.
Then, when...
Hi folks!
Thanks for this fast answer. Unfortunately, this is for a StarCraft map, I am making the terran supply depot.
djb4cc1o94 : yes. I mean the unit can walk ON the depot when it is underground.
WolfieeifloW : this solution didn't work.
Accname :
1. You are true.
2. I've tried it, this...