well you could trigger it so that when you drop that item, the item is destroyed and a dummy unit is created in its place which is then added to a unitgroup. its much easier to work with units when dealing with regions. To pick it up maybe you could use another trigger that detects when a...
Hi, I'm not sure if this is the right place to post this, but I was hoping that someone could help me find this old custom map for wc3 that I used to play. I'm pretty sure it was called Rifleman/men Elite. Players took control of a rifleman each who would use an ability to fire his weapon to a...
Would anyone mind making me a loading screen for a WC3 map that I'm working on? I really don't have much in the way of specifics except that the map is called "Shaman Showdown" where players control a single unit using the model of 'Gul'Dan' (as shown in the WC3 object editor) and they hurl...
Thanks guys but i think I have to give a bit more detail so you can really see the problem. Below is the trigger for projectile on projectile collision detection. Necrobolt is the name of spell and projectile and 'necrobolt_group' is the unit group that every projectile is placed in upon...
I am making a map where each player controls a unit that fires a missile in a direction. If the missile hits an enemy, that enemy and the missile are killed, and if it hits a missile, both missiles are killed. I have sorted out the missile to unit collision, but the missile to missile collision...