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  1. Freespace03

    Tying a variable to a unit-type?

    I will try this, thanks.
  2. Freespace03

    Tying a variable to a unit-type?

    Is it possible to get a specific variable using the unit-type of a unit? I'm trying to do something like this: Cast a spell Damage is calculated by the power of the spell multiplied with a value in a string array. The string is determined by the target's unit-type. The array is...
  3. Freespace03

    Trouble recognizing a variable

    Wow, thanks, both of you. (!) Much appreciated.
  4. Freespace03

    Trouble recognizing a variable

    Anyone who has got any suggestions ? This has been bothering me for some time now. ;_;
  5. Freespace03

    Trouble recognizing a variable

    Before destroying? I've tried that, but it didn't work, unfortunately.
  6. Freespace03

    Trouble recognizing a variable

    Hi everybody I've made this and can't seem to make Warcraft recognize the "SpectateModifier" variable, meaning I can't destroy the visibility modifier in another trigger. Is the issue visible in the trigger below? Any help and info is greatly appreciated. Vision Events Unit - A...
  7. Freespace03

    Item with Feedback + Illusions = Problem(s)

    Yea that would also work. Didn't think of that. (:
  8. Freespace03

    Item with Feedback + Illusions = Problem(s)

    Aw, thanks ! (edit: Ugh, that's one ugly smiley)
  9. Freespace03

    Item with Feedback + Illusions = Problem(s)

    It worked, thanks a lot Narks! The AI heroes wont be an issue.
  10. Freespace03

    Item with Feedback + Illusions = Problem(s)

    That will make it unselectable, right? Increasing the cooldown past the image duration would work, though it'll be my last option. Thanks.
  11. Freespace03

    Item with Feedback + Illusions = Problem(s)

    Yea I tried that but it didn't work. As posted above I found out that only a recast of Mirror Image causes the items to drop. Apparently that doesn't count as death, for some reason.
  12. Freespace03

    Item with Feedback + Illusions = Problem(s)

    I've previously checked the gameplay constants, but found nothing. Removing the item wont work seeing as purge is used a lot in what I'm making. Unfortunately, not giving the item to the Blademaster isn't a possibility. I just found out that the item isn't dropped when the illusion is killed...
  13. Freespace03

    Item with Feedback + Illusions = Problem(s)

    It's set to undropable. (edit: And not dropped on carriers death) No matter the settings on the items, when an illusion dies, the item's dropped.
  14. Freespace03

    Item with Feedback + Illusions = Problem(s)

    A lot to type, so it's presented in keywords for your comfort: Made an item w/ Feedback. (BurnItem) Blademaster's illusions also burn mana using BurnItem. Created a trigger that replaces the illusions' BurnItem with an identical one without Feedback. Trigger works, but the replaced items...
  15. Freespace03

    Checking allies in a region

    Thanks a lot Komagtion!
  16. Freespace03

    Checking allies in a region

    Can I make a condition check if a region only contains units of the same team? Something along the lines of: "Region <Forest> only contains allied units" No specified team and no specific player to be allied with. Just "The units in this region are all allied with each other". Is this...
  17. Freespace03

    How do I order a dummy to cast illusion?

    Thanks, that's a lot easier.
  18. Freespace03

    How do I order a dummy to cast illusion?

    Worked like a charm! Thanks a lot, I'd never thought of that myself.
  19. Freespace03

    How do I order a dummy to cast illusion?

    [[Because Illusion is a single-target spell that is cast with the item "Wand of Illusion". You're thinking of "Mirror Image", which isn't what I'm talking about.]] <- Ignore that.
  20. Freespace03

    How do I order a dummy to cast illusion?

    I can't seem to find it under "Unit - Issue Order Targeting A Unit". Thanks in advance for the help.
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