Problem solved by the original way (with (replacing unit) and hashtables), the problem was that i never did the Hashtable - Create a new table part :P , here is the final code if anyone can find it useful:
LoboFantasmagorico
Events
Unit - A unit Finishes an upgrade
Conditions...
I tried, and it worked, but the training units don't show up, so is like the same thing that upgrading without adding chaos, and don't really solve the problem...
What exactly adding to a unit chaos does? i have a building that when it upgrades the it allows the training of various units, but also i need that the building keeps some items, so the problem is that when you upgrade it, the units that you can train there don't appaer, so i have to replace the...
When i try to do that when you finish the upgrading of a building, you get a replace of that building and you recieve the items of the old building to the new one, bui went i go to test it, you get the replacement but the items dissapear.
LoboFantasmagorico
Events
Unit - A unit...
Is a short map that i have created, the mission is to protect the orb of the center from the 20 waves with units.
What it have that is special?
The units are not heros, in fact, they are building, they upgrade into another units and they can't revive.
Well, nothing more to say, try to...
I have searched all the sunday, i see some related problems but no one like what i had.
But now magically it worked, i don't know what was the solution...
Yeah, i checked again and it worked, I SWEAR that i tried all the sunday and it doesn't worked, the map is cursed (?)
Anyways, thanks for your fast answers, sorry for post a dumb question :\
Problem With Vexorian (The Program)
Hello again, i have a little problem trying to optimize ( and also protect my map) with Vexorian's Tool (I don't know exactly the name).
When i going to play my optimized map, the warcraft map explorer doesn't show it.
Any ideas?, also i try to protect...
Well, i don't know where to put it, but i think is a cool idea.
More than a Map, is like an experimente for maze escape maps, the use of magnetism to te ice.
I Know, it leaks and it lags a lot, but i want to share my idea because i never saw it.
Would be very cool to see it in a maze...
I was asking, where i can get the "raw" names of each terrain for use in a comparison on a trigger?
Please help, i will add +rep to the first solution (good solution :P )
Don't know if its too late, but same happens to me and the solution is to uncheck "Disable WE syntax checker", because wrong triggers make the map to "break" so i have to start one again.
I hope that works for you
Is there any way to make critical strike ability work with building without using triggers?
I have tried a lot with "Stats-targets allowed" but nothing, any ideas?
Thanks for the ideas, i will use them!
+rep to all tomorrow i will add :thup:
when my map is finished (really, when i put your ideas) i will put here in the forum.
PD: the map is in spanish :P