Skeletal warrior
Basic skeleton, with moderate damage and speed, low hp. Evolves into skeletal grunt.
Skeletal grunt
Primary warrior, moderate damage and speed, high hp, has bash. Evolves into skeletal brute.
Skeletal brute
It's like skeletal grunt, but bigger. High damage, moderate speed, high hp, has greater bash. Evolves into skeletal king.
Skeletal king (you can add him some attachments so he looks like Leoric)
Very high damage, high speed and hp, has knockback bash, comand aura and shockwave. Evolves into skeletal giant.
Skeletal giant
Very large skeletal grunt, high damage, speed and epic high hp. Has a greater knockback bash, greater comand aura, knockback shockwave and Reincarnation. Evolves into lich.
Lich
A powerful spellcaster. Epic damage, very high hp and speed. Has aura of frost, frost nova (not the ugly blizzard's nova, it actually releases a nova around caster), raise dead... I'm losing spell ideas, you put them. Evolves into skeletal dragon.
Skeletal dragon - Epic monster, frost wyrm
Massive damage, speed and hp. Has freezing breath (fires a wave of frost freezing everything in its path), infernal storm (calls masses of frost infernals from the sky, he can still move and attack while infernals fall from the sky around him), frost tornado (slows all nearby enemies, freezes those in the center of the tornado.)... Evolves into "you continue with ideas please..."
Thanks for the ideas sjakie, the gun-way looks pretty cool, but i don't know how to do the "second bullet" abillity, if you know how to do it please help :thup:
Any other got cool ideas, it doesn't matter its random or weird, always is going to help if is creative!
PD: Mehengo, i have done something like that XD
Chance on multipple shot trigger
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to (your hero)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random real number between 0.00 and 100.00) Less than or equal to 15.00
Then - Actions
Unit - Add "your multiple shot ability" to (Last created unit)
Wait 0.50 seconds
Unit - Remove "your multiple shot ability" from (Last created unit)
Else - Actions
Wolverine - A basic human fighter alongside wolves. Small damage but very fast attack speed and movement speed. Low armor. Evolves into Wolf Mauler.
Wolf Mauler - The primary infantry. He's still a human. Has moderate damage and move speed/atk. speed. Moderate armor. Has Bash and Pebble Toss (like storm bolt). Evolves into Berserker.
Berserker - Half human and half wolf. High damage and very fast attack speed. Moderate movement speed. Has Skin Armor (based on Mountain Giant's Hardened Skin) and Critical Strike with 35% chance and 1.5x more damage. Has Claw Missiles (like storm bolt but stronger) Evolves into Werewolf.
Werewolf - a powerful wolf with incredibly high damage (not too imba) and very fast attack speed. Fast movement speed. High armor. Has the Claws of Death ability w/c slices an enemy unit and damages/infects it. When the unit dies, it turns into a Timber Wolf. Evolves into a Lycantrophe.
Lycantrophe - A human fighter that can transform into a Lycantrophe Werewolf. Has very high armor in general. Has a special ranged attack against air units in both forms.
- In Human Form: Very high damage and moderate attack speed. Fast movement speed. Has Impale and Blink Strike (Omnislash, can be downloaded here). Also has Raging Fist (Bash with Crit. strike damage) and Ground Stomp (like War Stomp)
- In Lycantrophe Werewolf Form: Has the highest attack damage. Very fast movement speed and attack speed. Has Claws of Death just like what the werewolf does. Has Teleport and Energy Wave abilities. Can also do Windwalk and Flock of Daggers (like Warden's Fan of Knives ability)
Arcanist
High damage, at normal rate shooting ranged unit. The arcanist generates an arcane crystal around himself every 4 second, granting him 60 bonus damage on his next attack. This stacks up to 3 times.
Master Arcanist
High damage, at fast rate shooting ranged unit. The master arcanist generates an arcane crystal around himself every 4 second, granting him 80 bonus damage on his next attack. This stacks up to 4 times.
Pyromancer
High damage, at normal rate shooting ranged unit. The pyromancer deals medium splash damage in a 300 AOE. Also, his attacks have a 20% chance of unleashing a fireball to the target, dealing 60 damage to that target and all other enemies in a 400 radius around him.
Infernal Archmage
High damage, at normal rate shooting ranged unit. The pyromancer deals high splash damage in a 300 AOE. Also, his attacks have a 20% chance of unleashing a fireball to the target, dealing 90 damage to that target and all other enemies in a 400 radius around him.
------------------------------------------------------------------------Hydromancer
Medium damage, at normal rate shooting ranged unit. The hydromancer deals minor splash damage in a 300 radius, but slows the affected units by 20% for 3 seconds.
Glacial Archmagus
High damage, at normal rate shooting ranged unit. The hydromancer deals medium splash damage in a 300 radius, but slows the affected units by 30% for 4 seconds.